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4D Tesseract: Fourth Dimension Game

fourthdimensiongame.com

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Re: 4D Tesseract: Fourth Dimension Game

#11
post #4
post #2

I'll just be the first to admit that I am indeed too dumb to grasp this concept. I've stared at it for a long time, but I do not get it.

You're probably trying to think about it in spatial terms. But it's impossible to understand a 4D object with 3D spatial reasoning. I would say ALL humans are too "dumb" to grasp this concept. Of course the math is fairly simple, but there's a difference between understanding the math and truly understanding what a world with 4 spatial dimensions would be like.

One can, though, get an intuitive spatial understanding for the projection of a higher dimensional object into 3D space.

Re: 4D Tesseract: Fourth Dimension Game

#12
post #2

I'll just be the first to admit that I am indeed too dumb to grasp this concept. I've stared at it for a long time, but I do not get it.

I think of it this way: if you try to draw a 3D cube on a 2D screen, what you really have is a 2D image. If oriented correctly, and nobody told you anything about that cube, you might mistake it for a 2D hexagon. If instead that cube were rotating, you would see the change in the shape of the hexagon and realize that the image is supposed to be a cube.

But the reality is, it's still a 2D image. It's just a representation, and context and animation help you get back to the notion that it's a 3D image.

Now, think for a minute about how the screen works. There are rows and rows of pixels. Each of those rows is actually a 1-dimensional image, a slice of the whole. If you were to only see one row of pixels at a time, you'd not be able to figure out what the image is. Maybe if you knew certain parameters about the image, that it was of very low fidelity, simplistic shapes, you'd be able to analyze one row after another and figure it out. You'd have extreme difficulty just looking at a 1-dimensional image, or a serious of such, and figuring out it would be of a 3-dimensional object. To really see the image, you again need it animated. The rows are scanned out very quickly, and your brain blurs it all together.

So, when you're dropping from N to N-1 dimensions, you lose something, something that you can sort of get back if you add some motion in. When you drop from N to N-2 or more, you lose so much that you have a really hard time figuring it out.

Now we can finally come back to the tesseract. It's a 4D object. We're trying to display it on a 2D display. It's not going to work out too well. You've really got to stare at it, think about what is going on, understand that you're dealing only with a very low fidelity, simplistic shape. Analyze it, rotation after rotation, and you might be able to figure it out.

Or, in other words, it would be a lot easier if you had a real 3D display.

Re: 4D Tesseract: Fourth Dimension Game

#14
I've always thought a 4d first person game where you could toggle pairs of dimensions could be really interesting. At any point you could swap between wxy/wxz/xyz. The rendering would be standard 2d projections of the 3 dimensions you have toggled on...Add guns and you have the trippiest FPS I've ever heard of.

Re: 4D Tesseract: Fourth Dimension Game

#16
post #14

I've always thought a 4d first person game where you could toggle pairs of dimensions could be really interesting. At any point you could swap between wxy/wxz/xyz. The rendering would be standard 2d projections of the 3 dimensions you have toggled on...Add guns and you have the trippiest FPS I've ever heard of.

Teach me to post before reading. Looks like someone already posted this exact concept game...Although my idea always involved gravity somehow....

Re: 4D Tesseract: Fourth Dimension Game

#18
Cool idea, and it has potential, but it's missing fun!

Touching all surfaces != fun.

Maybe collecting an item(s) on some surfaces could be ok.

Or a "finish line" box to go through on some surface.

It's more fun, IMO, to have specific goals.

Uninstalled for now but am excited to see where you might take it.

Re: 4D Tesseract: Fourth Dimension Game

#19
post #2

I'll just be the first to admit that I am indeed too dumb to grasp this concept. I've stared at it for a long time, but I do not get it.

It's tricky because there is just no way to show 4D phenomenon without a lot of sacrifice. I ended up using a combination of "perspective" for size and differing transparency and a fair amount of movement. All of these are artificial of course. The explanation on the page takes another approach: all black and white line drawings and a lot of brevity. But it's really a hell of a lot of fun tying to figure out how to p…

Displaying a 3D image in a 2D space also requires sacrifices. Obviously to a lesser extent, because you only lose one dimension, but the principles are the same. Reconstructing a 3D scene from photographs is an insanely tricky problem, and it only looks simple to us because our brains have specialized circuits for that task.

Re: 4D Tesseract: Fourth Dimension Game

#20
A few months ago I made a 4D puzzle console game in Python: https://github.com/boppreh/anakata

It's an amazing experience to think of visualizations. I ended up with a grid of grids, like you see in the readme. Each smaller grid is a 2D slice of the world, each column a 3D stack, and the set of all columns the full 4D space.

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