I'll just be the first to admit that I am indeed too dumb to grasp this concept. I've stared at it for a long time, but I do not get it.
You're probably trying to think about it in spatial terms. But it's impossible to understand a 4D object with 3D spatial reasoning. I would say ALL humans are too "dumb" to grasp this concept. Of course the math is fairly simple, but there's a difference between understanding the math and truly understanding what a world with 4 spatial dimensions would be like.
4D Tesseract: Fourth Dimension Game
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Re: 4D Tesseract: Fourth Dimension Game
#12I'll just be the first to admit that I am indeed too dumb to grasp this concept. I've stared at it for a long time, but I do not get it.
But the reality is, it's still a 2D image. It's just a representation, and context and animation help you get back to the notion that it's a 3D image.
Now, think for a minute about how the screen works. There are rows and rows of pixels. Each of those rows is actually a 1-dimensional image, a slice of the whole. If you were to only see one row of pixels at a time, you'd not be able to figure out what the image is. Maybe if you knew certain parameters about the image, that it was of very low fidelity, simplistic shapes, you'd be able to analyze one row after another and figure it out. You'd have extreme difficulty just looking at a 1-dimensional image, or a serious of such, and figuring out it would be of a 3-dimensional object. To really see the image, you again need it animated. The rows are scanned out very quickly, and your brain blurs it all together.
So, when you're dropping from N to N-1 dimensions, you lose something, something that you can sort of get back if you add some motion in. When you drop from N to N-2 or more, you lose so much that you have a really hard time figuring it out.
Now we can finally come back to the tesseract. It's a 4D object. We're trying to display it on a 2D display. It's not going to work out too well. You've really got to stare at it, think about what is going on, understand that you're dealing only with a very low fidelity, simplistic shape. Analyze it, rotation after rotation, and you might be able to figure it out.
Or, in other words, it would be a lot easier if you had a real 3D display.
Re: 4D Tesseract: Fourth Dimension Game
#13Re: 4D Tesseract: Fourth Dimension Game
#14Re: 4D Tesseract: Fourth Dimension Game
#15It doesn't work well on my Nexus 5, the tutorial text was clipped off the edges, I can't seem to zoom out.
Re: 4D Tesseract: Fourth Dimension Game
#16I've always thought a 4d first person game where you could toggle pairs of dimensions could be really interesting. At any point you could swap between wxy/wxz/xyz. The rendering would be standard 2d projections of the 3 dimensions you have toggled on...Add guns and you have the trippiest FPS I've ever heard of.
Re: 4D Tesseract: Fourth Dimension Game
#17Re: 4D Tesseract: Fourth Dimension Game
#18Touching all surfaces != fun.
Maybe collecting an item(s) on some surfaces could be ok.
Or a "finish line" box to go through on some surface.
It's more fun, IMO, to have specific goals.
Uninstalled for now but am excited to see where you might take it.
Re: 4D Tesseract: Fourth Dimension Game
#19I'll just be the first to admit that I am indeed too dumb to grasp this concept. I've stared at it for a long time, but I do not get it.
It's tricky because there is just no way to show 4D phenomenon without a lot of sacrifice. I ended up using a combination of "perspective" for size and differing transparency and a fair amount of movement. All of these are artificial of course. The explanation on the page takes another approach: all black and white line drawings and a lot of brevity. But it's really a hell of a lot of fun tying to figure out how to p…
Re: 4D Tesseract: Fourth Dimension Game
#20It's an amazing experience to think of visualizations. I ended up with a grid of grids, like you see in the readme. Each smaller grid is a 2D slice of the world, each column a 3D stack, and the set of all columns the full 4D space.