I've been fascinated with phone placement in hands for product shots. It always seemed like a little bit of a cheat - especially when the elongated 5 came out - just to show one handed use of a device is possible. For me at least, the way the phone is positioned is hardly comfortable. The bottom right corner at the base of the thumb exacerbates the problem the author's talking about. When I hold the phone higher in m…
Facebook Paper's gesture problems
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Re: Facebook Paper's gesture problems
#12Maybe I just have big thumbs.
Re: Facebook Paper's gesture problems
#13Re: Facebook Paper's gesture problems
#14I'm probably not adding too much to this discussion since I'm just agreeing, but there it is.
Re: Facebook Paper's gesture problems
#15Re: Facebook Paper's gesture problems
#16I get what he's saying - but the swipe-zone of Facebook Paper is actually quite a large area - well into the "natural" zone. While the user may feel inclined to swipe near the bottom-right corner of the screen, they can actually swipe near the center of the phone's display towards the left-edge, and achieve the same effect.
Re: Facebook Paper's gesture problems
#17Re: Facebook Paper's gesture problems
#18I get what he's saying - but the swipe-zone of Facebook Paper is actually quite a large area - well into the "natural" zone. While the user may feel inclined to swipe near the bottom-right corner of the screen, they can actually swipe near the center of the phone's display towards the left-edge, and achieve the same effect.
Author here: I disagree that one can achieve the same effect by swiping near the center. A middle-to-left swipe on the phone doesn't make use of Paper's exciting physics-driven carousel. I can barely get any inertia swiping from the middle. Even worse, my thumb covers up most of the content and I have to make a "dabbing" motion to see a steady stream of stories.
Re: Facebook Paper's gesture problems
#19I get what he's saying - but the swipe-zone of Facebook Paper is actually quite a large area - well into the "natural" zone. While the user may feel inclined to swipe near the bottom-right corner of the screen, they can actually swipe near the center of the phone's display towards the left-edge, and achieve the same effect.
Author here: I disagree that one can achieve the same effect by swiping near the center. A middle-to-left swipe on the phone doesn't make use of Paper's exciting physics-driven carousel. I can barely get any inertia swiping from the middle. Even worse, my thumb covers up most of the content and I have to make a "dabbing" motion to see a steady stream of stories.
Anyway, nice study on the interaction, and thanks for your reply.
Re: Facebook Paper's gesture problems
#20Earlier quoted context omitted.
Author here: I disagree that one can achieve the same effect by swiping near the center. A middle-to-left swipe on the phone doesn't make use of Paper's exciting physics-driven carousel. I can barely get any inertia swiping from the middle. Even worse, my thumb covers up most of the content and I have to make a "dabbing" motion to see a steady stream of stories.
I just tried swiping from the middle. I can advance 13 stories by starting from the middle. How is that not enough inertia? Why would I need to swipe 20+ stories in a single motion, when I cannot read any of the titles when they go by that fast?
Paper's story carousel is designed to get you scanning headlines quickly with the inertial scroll. I believe that the current configuration — with its gestural shortcomings — does not ideally accomplish that goal.