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Facebook Paper's gesture problems

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Re: Facebook Paper's gesture problems

#5
This solution in this particular case also reduces the wasted space of the hero image across the top. Given FB's poor content, it is usually a stupid meme or some blurry cell-phone pic that was posted 2 days ago. Or maybe that's just my experience so far. But the news across the bottom seems way more useful then the hero image.

Re: Facebook Paper's gesture problems

#6
post #5

This solution in this particular case also reduces the wasted space of the hero image across the top. Given FB's poor content, it is usually a stupid meme or some blurry cell-phone pic that was posted 2 days ago. Or maybe that's just my experience so far. But the news across the bottom seems way more useful then the hero image.

Your point about reducing the hero image is a very good one. I hadn't thought of that. And even if it's a poor quality image, the content is mostly static and distracts from the entire purpose of the navigation: getting you reading stories.

Re: Facebook Paper's gesture problems

#7
post #5

This solution in this particular case also reduces the wasted space of the hero image across the top. Given FB's poor content, it is usually a stupid meme or some blurry cell-phone pic that was posted 2 days ago. Or maybe that's just my experience so far. But the news across the bottom seems way more useful then the hero image.

I understand why marketing shots of products like Facebook Paper or Facebook Home use beautiful, crisp photos to promote the product.

But I don't understand why these apps seem to be designed on the assumption that real-world Facebook users' feeds are actually filled with such photos. The same applies to the giant contact photos in Android 4.1+. This is great if all of your contacts have beautiful high-res headshots. In real life, most don't and it's an ugly pixelated mess.

Re: Facebook Paper's gesture problems

#8
I've been fascinated with phone placement in hands for product shots.

It always seemed like a little bit of a cheat - especially when the elongated 5 came out - just to show one handed use of a device is possible.

For me at least, the way the phone is positioned is hardly comfortable. The bottom right corner at the base of the thumb exacerbates the problem the author's talking about. When I hold the phone higher in my hand with the bottom closer to the base of the index, all thumb-hook problems tend to go away.

Obviously this is anecdotal, but I'd love to see some studies about how people hold their phones. In some respects, I've always felt one-handed device usage was neglected by manufacturers, but I probably didn't fully understand how many users simply use two hands. I imagine data around grips (similar to [this](http://www.razerzone.com/mouseguide/ergonomic)) and hands used for phones will be somewhat surprising.

Re: Facebook Paper's gesture problems

#10
I am right handed but I seem to split it for phone usage, and I also use both hands a lot of the time. I don't wish to diminish the point that this may be and for people who use the app as pictured it may be painful, but insinuating that 90% of people will do so just because nearly 90% are right handed is not correct.
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