Facebook Paper's gesture problems
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Facebook Paper's gesture problems
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Re: Facebook Paper's gesture problems
#2Re: Facebook Paper's gesture problems
#3Re: Facebook Paper's gesture problems
#4Off-topic: Is Paper (the FB one) US-only? It's not available here in Croatia.
Re: Facebook Paper's gesture problems
#5Re: Facebook Paper's gesture problems
#6This solution in this particular case also reduces the wasted space of the hero image across the top. Given FB's poor content, it is usually a stupid meme or some blurry cell-phone pic that was posted 2 days ago. Or maybe that's just my experience so far. But the news across the bottom seems way more useful then the hero image.
Re: Facebook Paper's gesture problems
#7This solution in this particular case also reduces the wasted space of the hero image across the top. Given FB's poor content, it is usually a stupid meme or some blurry cell-phone pic that was posted 2 days ago. Or maybe that's just my experience so far. But the news across the bottom seems way more useful then the hero image.
But I don't understand why these apps seem to be designed on the assumption that real-world Facebook users' feeds are actually filled with such photos. The same applies to the giant contact photos in Android 4.1+. This is great if all of your contacts have beautiful high-res headshots. In real life, most don't and it's an ugly pixelated mess.
Re: Facebook Paper's gesture problems
#8It always seemed like a little bit of a cheat - especially when the elongated 5 came out - just to show one handed use of a device is possible.
For me at least, the way the phone is positioned is hardly comfortable. The bottom right corner at the base of the thumb exacerbates the problem the author's talking about. When I hold the phone higher in my hand with the bottom closer to the base of the index, all thumb-hook problems tend to go away.
Obviously this is anecdotal, but I'd love to see some studies about how people hold their phones. In some respects, I've always felt one-handed device usage was neglected by manufacturers, but I probably didn't fully understand how many users simply use two hands. I imagine data around grips (similar to [this](http://www.razerzone.com/mouseguide/ergonomic)) and hands used for phones will be somewhat surprising.