Ask HN: I'm building one HTML5 game per week, need feedback
51–60 of 60 posts
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#52I'm doing a similar, but slightly less aggressive thing and trying to do a game a month. Here's what I currently have, it's ok I guess. http://tedajax.net/Game/ I really like your third game, very simple but it works and is engaging.
EDIT: green particles are meant to collide with the player, Sorry!
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#53Enhancement request: Fullscreen mode
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#54Excellent! I hope you progress well from this. One thing that bothers me here is input lag. Is this inherent to phaser?
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#55How about open sourcing the code so others can learn with you
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#56Re: Ask HN: I'm building one HTML5 game per week, need feedback
#57Re: Ask HN: I'm building one HTML5 game per week, need feedback
#58As your games become more complex, it will be easier to offer some constructive criticism. Right now, however, you seem to be doing fine.
Keep up the good work.
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#59So far the one thing that all of your games have in common is that they are very responsive. Don't ever change that for any reason. Without responsive controls, you game will be terrible no matter much polished the rest of it is. As your games become more complex, it will be easier to offer some constructive criticism. Right now, however, you seem to be doing fine. Keep up the good work.
I meant that it's one of the things they have in common. Basically, the responsiveness they share stands out in a positive way.
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#60Game 1 might be fun as multiplayer