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The new Photosynth

photosynth.net

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Re: The new Photosynth

#54

I think it could do with a little bit of information on the first page to tell you what it actually is. If it was not a highly voted link from HN I'd most likely not bothered to actually figure out what it is. Also in Chrome canary it frequently crashed the tab or gives the "WebGL hit a snag" message, which requires you to click reload before the site works properly again. Edit: Why is this been downvoted? All you ge…

If you're using Chrome Canary, shouldn't you try regular Chrome first before you complain about bugs?

Re: The new Photosynth

#55
post #54

I think it could do with a little bit of information on the first page to tell you what it actually is. If it was not a highly voted link from HN I'd most likely not bothered to actually figure out what it is. Also in Chrome canary it frequently crashed the tab or gives the "WebGL hit a snag" message, which requires you to click reload before the site works properly again. Edit: Why is this been downvoted? All you ge…

If you're using Chrome Canary, shouldn't you try regular Chrome first before you complain about bugs?

It's not a complaint and it might equally be a problem with Chrome Canary itself and have zero to do with the site.

However, I'd personally find it useful to know if my project was working in pre-release browsers, especially if it is more than your basic web app, to ensure future compatibility before that pre-release version makes it out as a stable version.

Re: The new Photosynth

#56
post #6

Also very impressed here. However, it appears to have a huge limitation over the previous implementation: You can only move in a linear fashion though the scene. Gone is the ability to jump around in a 3D environment. At least from the first handful of examples I looked at. Does anyone see an environment in this new version that still allows freedom of movement?

[deleted]

Re: The new Photosynth

#57
I've been excited about this project ever since I saw the Ted talk by Blaise Agüera y Arcas. Here are some related projects.

multiple photos: http://www.123dapp.com/catch

Single photo: http://make3d.cs.cornell.edu/ http://www.3defy.com/ and http://hackaday.com/2013/09/12/3-sweep-turning-2d-images-int...

video: http://www.3ders.org/articles/20130729-disney-new-image-algo... and http://punchcard.com.au/

Re: The new Photosynth

#59

Glad to see they're still working on this. I remember seeing a demo of this some years back and being really impressed. A nice reminder that Microsoft really does have some great engineering talent and they can break new ground.

> Microsoft really does have some great engineering talent

Not to dispute this--they certainly do.

But sadly for Microsoft, Blaise Agüera y Arcas (one of the creators of the original Photosynth) just left MS for Google in December.

https://twitter.com/blaiseaguera/status/412503266061074432

Re: The new Photosynth

#60
Here are two (non-new) photosynths I took while in Paris this summer:

The Louve: http://photosynth.net/view.aspx?cid=3d67aa96-ac60-43ee-9644-...

Underneath Eiffel Tower: http://photosynth.net/view.aspx?cid=f0f50007-42cb-4236-83a9-... (look up!!)

They're very fun to take and the apps they have make it super easy to do. Curious to try these new versions (though they seem sort of more cumbersome..)

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