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The new Photosynth

photosynth.net

31–40 of 94 posts

Re: The new Photosynth

#31
post #23

Earlier quoted context omitted.

Microsoft is always doing incredible research, just depressing that it's rarely converted into a compelling consumer product.

The first photosynth iOS app was pretty cool and really well made when it was first released. Hopefully it'll be updated with this new 3d stuff!

I remember it used to seriously limit the resolution of the pictures though. You'd stitch together lots of high-res photos and yet the app would merge them into a low-res output. I wonder if they ever changed that?

Re: The new Photosynth

#32
I think it could do with a little bit of information on the first page to tell you what it actually is. If it was not a highly voted link from HN I'd most likely not bothered to actually figure out what it is.

Also in Chrome canary it frequently crashed the tab or gives the "WebGL hit a snag" message, which requires you to click reload before the site works properly again.

Edit: Why is this been downvoted? All you get on the first page is a large photograph and a circle with more photos. Until you click a photo, or learn more, it is not clear what the site is about...

Also, think I'm missing something because I just get a HTML5 video of a scene.

Re: The new Photosynth

#33
post #30

Earlier quoted context omitted.

They have translation and rotation. What path can you not construct from those?

It's my understanding that you can't use them simultaneously. You have to choose one of the types: spin, panorama, walk, or wall. ( http://photosynth.net/preview/about ) In the previous version, random pictures around a scene could be stitched together allowing an experience you could explore. For example, one of the original, popular photosynths allowed you to explore inside an art studio. You could look up at the c…

Note you can press "c" to make the camera break free of the rails

Re: The new Photosynth

#34

I bet it would be an awesome experience to view those with an Oculus Rift. Even moreso in high resolution: http://www.wired.com/gadgetlab/2014/01/oculus-rift

Looks to me like this version of Photosynth doesn't let you look around like old versions did however and seems to follow a fixed path with fixed camera angle?

I guess the Oculus would improve the 3D aspect of it but you wouldn't be able to look around left and right while traveling.

Re: The new Photosynth

#36
Amazing stuff, and much nicer without the Silverlight requirement!

There are still some strange artefacts remaining, though. For example, on this demo - http://photosynth.net/preview/view/c7287786-a863-4291-a291-d... - watch the bases of the dragons as the camera pans left to right. The first two seem to stitch together fine, but the last two go wrong and bend outwards as if they are moving in the wrong direction. It's strange because other parts of the scene are perfect.

Re: The new Photosynth

#40

I think it could do with a little bit of information on the first page to tell you what it actually is. If it was not a highly voted link from HN I'd most likely not bothered to actually figure out what it is. Also in Chrome canary it frequently crashed the tab or gives the "WebGL hit a snag" message, which requires you to click reload before the site works properly again. Edit: Why is this been downvoted? All you ge…

n.b. if you view in Firefox, it might not load correctly. I got a mostly blank page, but when I viewed it in Chrome, the page loaded fully.
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