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Steam Removes Game 'Order Of War: Challenge' From User Libraries

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Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#41
post #29

There is a broader issue here than just gaming, too. Many high-end applications now have obnoxious DRM/copy protection schemes that require varying levels of Internet connectivity to work. I have asked a reseller about how this operates if the original developer of the $X,000/seat software my business relies on goes under, and they basically laughed my question off, saying that would never happen. I have also, in an…

In enterprise (and academic) settings a traditional approach has been to let the client run the license server. That's how Matlab works, for example: a network-licensed copy won't start up unless it can "phone home", but typically it phones home to the license server run by the client, on the client's network, not to centralized DRM servers run by the vendor. I know for consumer software things are slowly moving towa…

I know for consumer software things are slowly moving towards centralized-DRM as the norm, but I thought for enterprise applications this kind of self-hosted license server was still the norm. Maybe not?

It seems to depend on the application/software developer. Just about everything serious I've worked with in recent years defaults to needing some sort of phone-home activation in the first instance. Some certainly have alternative options, usually at a significant but not off-the-chart price premium, to have a floating licence server on your own network so you can have up to N machines running at once but it doesn't have to be the same N all the time. And of course various brands are trying to push some popular software suites towards a full-on subscription model anyway: Microsoft Office and Adobe Creative Suite come to mind.

Unfortunately, my businesses currently fall into an awkward middle ground, shared by many start-ups and probably freelancers/contractors/small agencies as well, where you're not really into volume licensing or floating licence server territory, but you still rely on heavyweight professional software to get things done. Basically, we have none of the protections of a consumer because we're operating as a business, but we also lack the natural bargaining power and the in-house legal department a larger business would have.

Sadly, despite recommendations even from a formal review within the legal profession, neither our previous government nor the current one seem keen on fixing this. That leaves many of us in a permanent position of vulnerability to these kinds of Internet-based DRM schemes, where the failure of a key software supplier could quite literally bring down our entire company overnight, even though we have already completely paid for all the software we need. And yes, as a business owner, that does scare the $#!% out of me.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#42
We had similar problem: InstallShield is very expensive software. The company which sells it was renamed, and they changed domain name together with license activation server...

So we could no longer activate software we bought. Suggested solution was to buy new version. Pretty bad since we could not make new build without this software.

Luckily for us we had everything virtualized already (not so common a few years ago).

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#43

LOL... steam and all their holier than thou blog posts about being open and better than Microsoft - That was never anything more than a rant about the Windows 8 built in app market that they were afraid would undercut their profits and dominance (a scheme against competition). They are neither open nor respect rights of ownership. AFAIK, Microsoft themselves have never forcefully removed an app from Windows in this m…

Did you even read the article? The game was to become literally unplayable because its developers (Square Enix) decided to pull the plug on the DRM and multiplayer servers instead of handing out a DRM-disabling patch.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#44
post #7

The root problem was them shutting it down because the game client hit their servers and they were shutting them down. Running servers is costly. But game developers should do an update or at least provide a way to turn off multiplayer or allow others to run servers when the game is finished. There isn't really a system for this yet but there needs to be, multiplayer support ends for most games eventually. The good o…

There's a pretty decent system. Self hosted game servers, and a patch to disable the DRM once the official servers go belly under. Unfortunately few developers care enough about their users to do such.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#45

Earlier quoted context omitted.

All server-based MMOs will be canceled sooner or later. Dead sites will be preserved by the Internet Archive, but dead MMOs will be known for future generations only in Let's plays and secondary sources. Relevant article, "MMO graveyard": http://mmohuts.com/editorials/mmo-graveyard

I play a server-based MMO that effectively ceased to exist over a decade ago. Third-party reimplementations of many MMO servers are thriving.

> I play a server-based MMO that effectively ceased to exist over a decade ago.

Second Age, In Por Ylem or Forever? :P

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#46
The response to these news are surprisingly meek, but I guess we can attribute that to the game in question not having a large player base. I for one think this behaviour is unacceptable and it destroys gaming as an industry. In 20 years will the teenagers/kids of today have no way of playing the games they grew up with simply because the servers have been turned off?

Patching DRM out of the game and releasing server software to allow people to host their own servers should be industry standard in these cases. This is must surely be the result of politics at a much higher level than the studio, I don't think any studio likes to see their game just disappear of the surface of the earth just like that; after all that would be the equivalent of murdering ones child.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#47
post #40

I recently purchased a game from Steam (Max Payne 3) and after I download the full 30 gig game it tells me "cannot connect to key server". After several emails with their support they inform me that Steam doesn't have enough CD keys, yet they continue selling the game on their website. It has been about a week now and I still cannot even play this game. Plus, not only does that require a Steam account but you also ha…

I bought it on sale months ago, booted it up and was told I had to sign up for this Rockstar account and haven't got passed that yet. I'm sure it's a wonderful game.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#48
post #35

Earlier quoted context omitted.

All server-based MMOs will be canceled sooner or later. Dead sites will be preserved by the Internet Archive, but dead MMOs will be known for future generations only in Let's plays and secondary sources. Relevant article, "MMO graveyard": http://mmohuts.com/editorials/mmo-graveyard

Which, interestingly, is why one of the head developers who worked on Warhammer: Age of Reckoning (the MMO, that was quite enjoyable) wants the debug dev version cleaned up and release: It removed all the online content, and just let you take a character through the entire world, all offline. He wants to do that, as a way of preserving the world. It might not have the content, but its something, and an interesting ta…

Got a link? That sounds interesting.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#49
post #30

Earlier quoted context omitted.

You can not sign away all rights on purchase, or otherwise scam artists would have a much easier time.

Maybe not all rights, but pretty close. This is the norm these days. People will pay for temporary use of music, movies, tv shows, and video games until some old guys in a skyscraper somewhere decide otherwise.

Not really the same. Buying a subscription to a service carries a different expectation vis-a-vis the payment of a lump sum for the product.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#50

There is a broader issue here than just gaming, too. Many high-end applications now have obnoxious DRM/copy protection schemes that require varying levels of Internet connectivity to work. I have asked a reseller about how this operates if the original developer of the $X,000/seat software my business relies on goes under, and they basically laughed my question off, saying that would never happen. I have also, in an…

In theory, if the reseller adopts a 'that will never happen' attitude, then they should be happy to commit to giving you a full refund if the developer does go out of business. After all, if they think it won't happen, what have they got to fear about it?

In practice, good luck getting any guarantee, promise or actual refund!

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