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MAME 0.151 ROMs

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Re: MAME 0.151 ROMs

#11
post #4

Anyone else surprised that the size of the ZIP is 42+ GB? I'm thinking these are pre-1990 games (i.e. Street Fighter 2 does not seem like abandonware just yet). Assuming a very generous average of 5MB per zipped ROM, that's 8,400 vintage arcade games in there.

A good point and I would think that there's definitely going to be a lot of games there. Not all games are fully emulated by MAME however and so if a game does not have sounds emulated correctly then often .WAV files will be included of the sound effects and these will be played instead of actually emulating the sound chips. These WAV files can actually be pretty huge as people want to be as close to the original sounds as possible. Things like Dragons Lair (basically a large movie on a Laser Disk that requires you to do quick-time events to keep watching the movie) will probably also be adding a lot to the size.

Re: MAME 0.151 ROMs

#12

Why did they put them all in one giant zip file? I would love to participate in the BitTorrent swarm, but I'm not keeping a useless [1] 42 GB zip file around. [1] Apart from using fuse-zip, but as far as I can tell, that doesn't work in Windows.

You can use zipview.php to view inside the zip:

https://ia601001.us.archive.org/zipview.php?zip=/26/items/MA...

Re: MAME 0.151 ROMs

#13
post #4

Anyone else surprised that the size of the ZIP is 42+ GB? I'm thinking these are pre-1990 games (i.e. Street Fighter 2 does not seem like abandonware just yet). Assuming a very generous average of 5MB per zipped ROM, that's 8,400 vintage arcade games in there.

There are 28,740 roms in the zip file (all individually zipped, too). There's a large number of roms that are just regional versions of the same game -- US, Japanese, etc...

They're not all functional in MAME yet, and a lot of the (relatively) newer games require separate data files for sprites/videos/sounds. But yes, this is still a huge collection of classic games.

Re: MAME 0.151 ROMs

#14
post #4

Anyone else surprised that the size of the ZIP is 42+ GB? I'm thinking these are pre-1990 games (i.e. Street Fighter 2 does not seem like abandonware just yet). Assuming a very generous average of 5MB per zipped ROM, that's 8,400 vintage arcade games in there.

I'm not sure about 5MB per zipped rom being very generous. From what I remember about MAME there were a lot of ROMs in the range below 100kB.

Re: MAME 0.151 ROMs

#15
post #5

Earlier quoted context omitted.

Well, they put themselves in the same situation as other ROM distributors. They probably mention somewhere that it's illegal to "keep" a ROM unless you actually own the original game and pretend to provide them for the sake of "backup".

I would expect a DMCA takedown on this from at least Namco and Nintendo before the week is over. So grab it while you can (if you don't have an archive like this already).

We've been having a very large discussion about this on the IGDA preservation SIG discussion list http://wiki.igda.org/Game_Preservation_SIG

What it comes down to is that Jason Scott, at Archive, is fearless. He saves EVERYTHING. If you think putting these MAME ROMS on Internet Archive is ballsy, check out what else he's put on there: https://archive.org/details/tosec

The standard policy, as he explained it to me, is to put it all up, and if someone complains enough and gets enough lawyers involved, the individual file cited is removed, not the whole damn archive.

Why brave the lawsuits? Because about 10 years ago, Aardman Animation( http://www.aardman.com/ ) makers of Wallace and Gromit had a catastrophic fire in their archive building. The fire destroyed a large portion of the stop-motion animation studio's history. A lot of the stuff destroyed was not preserved anywhere else, and is thus, now, lost to the world forever.

Since videogame companies are acquired at the same rate as radioactive particles are emitted from an element with a half-life measured in seconds, it's very common for a company to go under and for the acquirer to just dump everything in the trash, save for the very non-physical IP rights. I've seen what game companies throw away, and even discovered entirely unpublished, unknown yet finished games ( http://www.atariprotos.com/2600/software/cpk/cpk.htm ) because game companies don't care about old assets, only old IP.

The next step in this effort is to preserve the source code behind these games, but that's a far more difficult proposition, and most of the code that's out there was deleted long ago.

It's our collective cultural heritage. We have a right to preserve it if the original creators or owners can't/won't. Rather than pick and choose what to save, Jason Scott saves everything. That way, nothing is lost in the cracks of history.

Re: MAME 0.151 ROMs

#16

Why did they put them all in one giant zip file? I would love to participate in the BitTorrent swarm, but I'm not keeping a useless [1] 42 GB zip file around. [1] Apart from using fuse-zip, but as far as I can tell, that doesn't work in Windows.

I'm sure they had their reasons releasing it as a giant zip file. If you want the individual file listings, you can find them here:

https://archive.org/download/MAME_0.151_ROMs/MAME_0.151_ROMs...

Re: MAME 0.151 ROMs

#17

Earlier quoted context omitted.

I would expect a DMCA takedown on this from at least Namco and Nintendo before the week is over. So grab it while you can (if you don't have an archive like this already).

We've been having a very large discussion about this on the IGDA preservation SIG discussion list http://wiki.igda.org/Game_Preservation_SIG What it comes down to is that Jason Scott, at Archive, is fearless. He saves EVERYTHING. If you think putting these MAME ROMS on Internet Archive is ballsy, check out what else he's put on there: https://archive.org/details/tosec The standard policy, as he explained it to me, is…

I'm going to have a good chuckle when we wake up from this life and they hand us a backup disk of it. "Here's your life, including all those 8bit games from the early 80s. Enjoy!"

Re: MAME 0.151 ROMs

#18
post #3
post #2

I take it these ROMs are considered abandonware [0], rather than actually being legally free? [0] https://en.wikipedia.org/wiki/Abandonware

IANAL, but the FAQ on the MAME Wiki says they're not (although i wonder how they (The Archive) then get away with it...) http://www.mamedev.org/devwiki/index.php?title=FAQ:ROMs#Isn....

The Internet Archive is used to "getting away with" huge collections of unlicensed copyrighted material. They usually claim it's fair use. They're a non-profit with a history of archiving historically valuable things, which helps their case a lot.

Re: MAME 0.151 ROMs

#19
post #7
post #4

Anyone else surprised that the size of the ZIP is 42+ GB? I'm thinking these are pre-1990 games (i.e. Street Fighter 2 does not seem like abandonware just yet). Assuming a very generous average of 5MB per zipped ROM, that's 8,400 vintage arcade games in there.

Mame has support for later arcade machines, which have CD-ROM drives and hard drives.

Yeah, but those aren't in this archive. Those would be included in the CHD archives, which they also have on archive.org (for version 0.149) and each of those are 33-55 GBs

Re: MAME 0.151 ROMs

#20

Earlier quoted context omitted.

I would expect a DMCA takedown on this from at least Namco and Nintendo before the week is over. So grab it while you can (if you don't have an archive like this already).

We've been having a very large discussion about this on the IGDA preservation SIG discussion list http://wiki.igda.org/Game_Preservation_SIG What it comes down to is that Jason Scott, at Archive, is fearless. He saves EVERYTHING. If you think putting these MAME ROMS on Internet Archive is ballsy, check out what else he's put on there: https://archive.org/details/tosec The standard policy, as he explained it to me, is…

The vast majority of credit should go to the rippers, dumpers, maintainers of the archives! Scott merely downloaded them and put them on archive.org (which is great but just the tip of the ice berg).
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