Anyone else surprised that the size of the ZIP is 42+ GB? I'm thinking these are pre-1990 games (i.e. Street Fighter 2 does not seem like abandonware just yet). Assuming a very generous average of 5MB per zipped ROM, that's 8,400 vintage arcade games in there.
MAME 0.151 ROMs
11–20 of 50 posts
Re: MAME 0.151 ROMs
#12Why did they put them all in one giant zip file? I would love to participate in the BitTorrent swarm, but I'm not keeping a useless [1] 42 GB zip file around. [1] Apart from using fuse-zip, but as far as I can tell, that doesn't work in Windows.
https://ia601001.us.archive.org/zipview.php?zip=/26/items/MA...
Re: MAME 0.151 ROMs
#13Anyone else surprised that the size of the ZIP is 42+ GB? I'm thinking these are pre-1990 games (i.e. Street Fighter 2 does not seem like abandonware just yet). Assuming a very generous average of 5MB per zipped ROM, that's 8,400 vintage arcade games in there.
They're not all functional in MAME yet, and a lot of the (relatively) newer games require separate data files for sprites/videos/sounds. But yes, this is still a huge collection of classic games.
Re: MAME 0.151 ROMs
#14Anyone else surprised that the size of the ZIP is 42+ GB? I'm thinking these are pre-1990 games (i.e. Street Fighter 2 does not seem like abandonware just yet). Assuming a very generous average of 5MB per zipped ROM, that's 8,400 vintage arcade games in there.
Re: MAME 0.151 ROMs
#15Earlier quoted context omitted.
Well, they put themselves in the same situation as other ROM distributors. They probably mention somewhere that it's illegal to "keep" a ROM unless you actually own the original game and pretend to provide them for the sake of "backup".
I would expect a DMCA takedown on this from at least Namco and Nintendo before the week is over. So grab it while you can (if you don't have an archive like this already).
What it comes down to is that Jason Scott, at Archive, is fearless. He saves EVERYTHING. If you think putting these MAME ROMS on Internet Archive is ballsy, check out what else he's put on there: https://archive.org/details/tosec
The standard policy, as he explained it to me, is to put it all up, and if someone complains enough and gets enough lawyers involved, the individual file cited is removed, not the whole damn archive.
Why brave the lawsuits? Because about 10 years ago, Aardman Animation( http://www.aardman.com/ ) makers of Wallace and Gromit had a catastrophic fire in their archive building. The fire destroyed a large portion of the stop-motion animation studio's history. A lot of the stuff destroyed was not preserved anywhere else, and is thus, now, lost to the world forever.
Since videogame companies are acquired at the same rate as radioactive particles are emitted from an element with a half-life measured in seconds, it's very common for a company to go under and for the acquirer to just dump everything in the trash, save for the very non-physical IP rights. I've seen what game companies throw away, and even discovered entirely unpublished, unknown yet finished games ( http://www.atariprotos.com/2600/software/cpk/cpk.htm ) because game companies don't care about old assets, only old IP.
The next step in this effort is to preserve the source code behind these games, but that's a far more difficult proposition, and most of the code that's out there was deleted long ago.
It's our collective cultural heritage. We have a right to preserve it if the original creators or owners can't/won't. Rather than pick and choose what to save, Jason Scott saves everything. That way, nothing is lost in the cracks of history.
Re: MAME 0.151 ROMs
#16Why did they put them all in one giant zip file? I would love to participate in the BitTorrent swarm, but I'm not keeping a useless [1] 42 GB zip file around. [1] Apart from using fuse-zip, but as far as I can tell, that doesn't work in Windows.
https://archive.org/download/MAME_0.151_ROMs/MAME_0.151_ROMs...
Re: MAME 0.151 ROMs
#17Earlier quoted context omitted.
I would expect a DMCA takedown on this from at least Namco and Nintendo before the week is over. So grab it while you can (if you don't have an archive like this already).
We've been having a very large discussion about this on the IGDA preservation SIG discussion list http://wiki.igda.org/Game_Preservation_SIG What it comes down to is that Jason Scott, at Archive, is fearless. He saves EVERYTHING. If you think putting these MAME ROMS on Internet Archive is ballsy, check out what else he's put on there: https://archive.org/details/tosec The standard policy, as he explained it to me, is…
Re: MAME 0.151 ROMs
#18I take it these ROMs are considered abandonware [0], rather than actually being legally free? [0] https://en.wikipedia.org/wiki/Abandonware
IANAL, but the FAQ on the MAME Wiki says they're not (although i wonder how they (The Archive) then get away with it...) http://www.mamedev.org/devwiki/index.php?title=FAQ:ROMs#Isn....
Re: MAME 0.151 ROMs
#19Anyone else surprised that the size of the ZIP is 42+ GB? I'm thinking these are pre-1990 games (i.e. Street Fighter 2 does not seem like abandonware just yet). Assuming a very generous average of 5MB per zipped ROM, that's 8,400 vintage arcade games in there.
Mame has support for later arcade machines, which have CD-ROM drives and hard drives.
Re: MAME 0.151 ROMs
#20Earlier quoted context omitted.
I would expect a DMCA takedown on this from at least Namco and Nintendo before the week is over. So grab it while you can (if you don't have an archive like this already).
We've been having a very large discussion about this on the IGDA preservation SIG discussion list http://wiki.igda.org/Game_Preservation_SIG What it comes down to is that Jason Scott, at Archive, is fearless. He saves EVERYTHING. If you think putting these MAME ROMS on Internet Archive is ballsy, check out what else he's put on there: https://archive.org/details/tosec The standard policy, as he explained it to me, is…