Earlier quoted context omitted.
Is there any non-anecdotal evidence that marketing has anywhere near the power this article ascribes to it? I think you're overstating how much power the article ascribes to marketing. The article makes two arguments: 1) Video games being mostly "male" is a feedback loop of marketing (targeting) and product design, amplified by most of the industry being male. It's not that marketing has overnight caused everyone to…
No, the article just stirs a lot of empty fox news style outages. First makes you feel bad because there are a girls toy section. Then right away tries to make you feel bad because there isn't one game girls section. Anyone with half a brain would notice this paradoxical trolling and ignore this article. The fact it has so many votes is scaring. Nobody reads anymore.
Votes don't necessarily mean "I read this article and agree with every word in it" or even anything close to that. In fact, as ill-defined as the semantics for voting are, a vote could just as easily mean "I read this article and disagree with almost everything in it, but I think this is a topic that is worthy of discussion so I'm upvoting it", or even "The headline sounds interesting, and since 'upvote' and 'save' are the same thing on HN, I'm upvoting this so I can find it to read later".