I can't believe that no pixels can be seen on a 4,5" screen with a resolution of 960x540. That would be a worse density than my > 3 year old HTC desire. A mistake in the article?
This entire piece sounds overly positive about the thing. We get it, it's a real Linux phone, but the hardware is lackluster for 2013. That shitty screen resolution sounds like the final nail in the coffin for me.
The Jolla phone – first impressions
21–30 of 103 posts
Re: The Jolla phone – first impressions
#22Minor nitpick: I don't know how to say "Jolla". I mean I know that "Jolla" is pronounced "Hoya" in European Spanish ("Hosha" in Argentinian), but in most European languages it'd be "Yolla" with a soft "j" and the naive English pronunciation would be "Djolla". I don't know which was the intended one. Not that it really matters I suppose, but why go to all that trouble building an apparently lovely device and giving it…
Not really related, more like a curiosity: "jola" is (give or take) the cheap Portuguese word for beer.
Re: The Jolla phone – first impressions
#23Earlier quoted context omitted.
This entire piece sounds overly positive about the thing. We get it, it's a real Linux phone, but the hardware is lackluster for 2013. That shitty screen resolution sounds like the final nail in the coffin for me.
to be fair its only 399, so they dont seem to target top of the line.
Re: The Jolla phone – first impressions
#24I can't believe that no pixels can be seen on a 4,5" screen with a resolution of 960x540. That would be a worse density than my > 3 year old HTC desire. A mistake in the article?
This entire piece sounds overly positive about the thing. We get it, it's a real Linux phone, but the hardware is lackluster for 2013. That shitty screen resolution sounds like the final nail in the coffin for me.
Indeed it is refreshing and is leads the industry forward by leaps and bounds.
Clearly an impartial review.
On the other hand, I like the Other Half concept, and I'd be interested with a more beefed-up version in a Galaxy Note form factor, with a stylus.
Re: The Jolla phone – first impressions
#25Earlier quoted context omitted.
to be fair its only 399, so they dont seem to target top of the line.
And the Google Nexus 5 is $350, unlocked with no restrictions.
Re: The Jolla phone – first impressions
#26Minor nitpick: I don't know how to say "Jolla". I mean I know that "Jolla" is pronounced "Hoya" in European Spanish ("Hosha" in Argentinian), but in most European languages it'd be "Yolla" with a soft "j" and the naive English pronunciation would be "Djolla". I don't know which was the intended one. Not that it really matters I suppose, but why go to all that trouble building an apparently lovely device and giving it…
Re: The Jolla phone – first impressions
#27Re: The Jolla phone – first impressions
#28> We heard at the launch event that the rendering engine is Gecko
On one hand, I feel a little sad. On the other hand, I can appreciate the idea of going with a browser engine that isn't as big a political playing field as WebKit. (Or its Google-fork: Blink.) The reasons that led to this decision might be interesting.
Re: The Jolla phone – first impressions
#29What puzzles me about Jolla and it's Sailfish OS is the constant emphasis on being "truly open" when in fact the sources of the OS are nowhere to be found. They point you to projects such as Mer and say Sailfish OS is based on it but by the same logic Apple is "truly open" because OS X is based on Darwin.
Re: The Jolla phone – first impressions
#30> At Seravo we hold the belief that in the long term, browser based HTML5 apps will be more important than native apps. What is the "long term"? Has somebody actually managed to build a native HTML5-based UI that isn't a laggy and clumsy piece of shit yet? For example, webOS looked great but even the simplest lists scrolled with less than 30 frames per second. The videos I've seen of FxOS don't show much promise eith…
I too believe that mobile web will one day overtake mobile native apps for most peoples' daily usage. I just don't think it'll look or act anything like what we're currently doing. Luke Wroblewski gives a great talk about the early days of a new medium being an awkward state where we try to shoehorn what worked in the last medium into it. At some point we'll figure out a design and usage patten for the mobile web that'll make a world of sense in hindsight. We're just not there yet IMO and of course I have no idea what this looks like.