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Xbox One: The Review

polygon.com

31–40 of 110 posts

Re: Xbox One: The Review

#32
post #7

Can anyone tell me what framework/technology was used to design this site? It looks really good.

It's done by updating stroke-dasharray, stroke-dashoffset.

http://bl.ocks.org/mbostock/5649592

http://jakearchibald.com/2013/animated-line-drawing-svg/

But it's not that new as one would think.

http://www.carto.net/svg/samples/animated_bustrack.shtml (2008)

Re: Xbox One: The Review

#33
Reviews came in pretty much as expected: Xbox One for those looking for an entertainment system, PS4 for those looking for a game system. Only issue is that the PS4 games lineup (entire console games lineup) is sparse at launch. Will be interesting to see how the sales numbers come in after the first month.

Re: Xbox One: The Review

#34
post #12

People that make articles like this are freakin' artisans, love the page.

Agreed. A couple of people here have pointed out that it's broken for them, or they don't like wasted pixels or something (somebody think of the pixels!) - but technical problems aside: this, and the PS4 review change my views of what an online article should be. It obviously doesn't apply to all content, but for a review of next-gen game consoles it really adds a sense of... tactile-ness? I dunno. But they are fanta…

I was actually impressed with how lightly broken it was. Despite including half a dozen scripts, I only needed to explicitly load one - the first party one - to read the article.

Many sites in this school fall flat without some fourth-party content.

Re: Xbox One: The Review

#35

It's interesting that the D-Pad on the controller is now just a cross, instead of this awkward circle with a hinted cross on top. Didn't Nintendo have a patent for the cross D-Pad? Hence all the other "fun" ideas from Sega, Sony and Microsoft. Edit: Yep, the patent expired a while ago: U.S. Patent 4,687,200 (expired in 2005) - Nintendo's multi-directional switch - http://en.wikipedia.org/wiki/D-pad#Patents

My first thought was that having just a cross eliminates the ability to easily hit a diagonal on the D-Pad. I can't imagine it being easy than what was before.

Re: Xbox One: The Review

#38
post #18

Scrolling is broken, I couldn't scroll to the bottom to see the score it kept bouncing back up.

This kind of comment is useless without information on browser, version, OS, etc. It works fine in the latest Safari.

Up to date chrome on windows 7. The scrolling is broken because it dynamically loads content as you scroll.

Re: Xbox One: The Review

#39
post #12

People that make articles like this are freakin' artisans, love the page.

Agreed. A couple of people here have pointed out that it's broken for them, or they don't like wasted pixels or something (somebody think of the pixels!) - but technical problems aside: this, and the PS4 review change my views of what an online article should be. It obviously doesn't apply to all content, but for a review of next-gen game consoles it really adds a sense of... tactile-ness? I dunno. But they are fanta…

I feel out of touch for saying this, but I found the page visually exhausting. I don't know exactly why - it's partially because the contrast of the text is too low on the white background and partially because I find extremely long pages disorientating, but that doesn't account for all of it.

I'm all for beautiful, elegant presentation, but when it comes to reading a long article I don't want lots of movement and twiddly bits.

Re: Xbox One: The Review

#40
post #20

Earlier quoted context omitted.

My thoughts exactly. Having two and a half pages of empty green before the article seems like pointless insanity to me.

I think you two must be using an older browser that doesn't support SVG properly. The green area contains an animated wireframe of an Xbox One.

No, it started animating just fine. But only after about 5 seconds where it only showed a green page while loading. Which is irritating and lets you think that something is broken.
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