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Xbox One: The Review

polygon.com

11–20 of 110 posts

Re: Xbox One: The Review

#11
post #7

Can anyone tell me what framework/technology was used to design this site? It looks really good.

From what I've heard from The Vergecast (sister publication), they have a custom CMS that focuses heavily one building these super-custom one-off designs for 'big' articles

Re: Xbox One: The Review

#13
post #12

People that make articles like this are freakin' artisans, love the page.

I thought the page was broken or not loading. It showed only a green page. Granted, it is a cool effect but it was really confusing.

Sorry, this is the web, I don't need a fucking splash screen. At least make it so that I immediately notice that the content is there.

Re: Xbox One: The Review

#14

Earlier quoted context omitted.

Agreed. Don't really see the need to have social media embedded with everything. I just don't see how gaming could tie into it, though it might just be the bad impression of getting spammed with Facebook notifications from their games. Also, if Youtube is any indication, users will prefer to use usernames versus real names, especially if you're potentially interacting with people you don't know.

I assume (hope) it would be more like Blizzard's system for Starcraft, which only lets you see the real names of friends that you add using an email address (and if they accept). Showing a person's real name to everyone in game just sounds insane.

This is exactly how the PS4 real name system works. You have to add a friend as a "real name" friend, and they have to add you back with the same permissions. Just adding someone as a friend doesn't grant them permission to see your real name.

Re: Xbox One: The Review

#15
Again, focusing on the presentation rather than the content, I'm extremely impressed with the integration of advertising on the page, using position:fixed to lock it in place while the content scrolls over it.

If we go with the assumption that advertising is a necessary evil, this isn't a bad direction in which to take it.

Re: Xbox One: The Review

#16
After seeing what the kinect sensor is capable of - not a chance of having such device in my house without having root on it or being able to work completely offline. It is too creepy. And too potent.

Re: Xbox One: The Review

#17
post #13
post #12

People that make articles like this are freakin' artisans, love the page.

I thought the page was broken or not loading. It showed only a green page. Granted, it is a cool effect but it was really confusing. Sorry, this is the web, I don't need a fucking splash screen. At least make it so that I immediately notice that the content is there.

My thoughts exactly. Having two and a half pages of empty green before the article seems like pointless insanity to me.

Re: Xbox One: The Review

#20
post #13

Earlier quoted context omitted.

I thought the page was broken or not loading. It showed only a green page. Granted, it is a cool effect but it was really confusing. Sorry, this is the web, I don't need a fucking splash screen. At least make it so that I immediately notice that the content is there.

My thoughts exactly. Having two and a half pages of empty green before the article seems like pointless insanity to me.

I think you two must be using an older browser that doesn't support SVG properly. The green area contains an animated wireframe of an Xbox One.
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