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Diary of a programmer with no clue about marketing

neat.io

31–40 of 152 posts

Re: Diary of a programmer with no clue about marketing

#31
post #18

Nice! Great to read your experience from creating a product to launching it. Also glad to win over another developer to not thinking that all marketing is BS ;-) Some tips from a marketer: +Get analytics set up! I see that you've only mentioned the top of the funnel (traffic) and the bottom of the funnel (downloads). I'm assuming you don't have tracking for the full flow (traffic > install > activation > day 1-30 ret…

I hate to admit I'm mostly posting to remind myself of this comment but all of this advice is pure gold. You can almost never have too many metrics and you can always dial it back. Not knowing is the worst feeling and there's so many ways to track in apps like this, it always makes sense unless you pay per volume. Hitting that volume would most likely be a great problem to have anyway so there's very little to lose, I think.

Re: Diary of a programmer with no clue about marketing

#32
post #22
post #6

Nice. So one of the things that happened to me when I came to the Bay Area was I was working at Intel and I had to talk to a lot of marketing folks (who were talking to 'the public' about Intel's chips). I realized I didn't have a clue what they did. I set out to correct that before I started my own company and looked for a job that would let me work closely with marketing but still be engineering based. I found one…

Another Sun story. I was at the annual Sun employee conference way back in 2002. As engineers, we were raving about Java/Swing & the JDK. After a while, one of the audience members couldn't take it anymore & spoke up loudly - "WTF is Java ? It has never made a dime. We sell boxes. That's what makes money. We should be talking about that!" He was a marketing guy for the Sparc workstations that was Sun's bread & butter…

Relatedly, I was at sun in 2002 and went to one of the town halls that Johnathan Schwartz was doing in menlo park. Someone asked how we would make money from {thing} and he was told by Mr. Shwartz that engineers shouldn't worry about how to make money from things, they should focus on the code.

One of the many reasons our stock price went from $80 to $2 methinks...

Re: Diary of a programmer with no clue about marketing

#33
post #22
post #6

Nice. So one of the things that happened to me when I came to the Bay Area was I was working at Intel and I had to talk to a lot of marketing folks (who were talking to 'the public' about Intel's chips). I realized I didn't have a clue what they did. I set out to correct that before I started my own company and looked for a job that would let me work closely with marketing but still be engineering based. I found one…

Another Sun story. I was at the annual Sun employee conference way back in 2002. As engineers, we were raving about Java/Swing & the JDK. After a while, one of the audience members couldn't take it anymore & spoke up loudly - "WTF is Java ? It has never made a dime. We sell boxes. That's what makes money. We should be talking about that!" He was a marketing guy for the Sparc workstations that was Sun's bread & butter…

Perhaps you can clue me in: What was Sun's plan with Java? For a company that sold hardware, making a runtime that works everywhere, and has cross-platformness as a core feature seems sort of counterproductive. Did Sparc offer some sort of competitive advantage, hardware wise (like hardware assisted GC) or something?

Edit: In Microsoft's case with the CLR, I can see the cross-platform goals being mainly technical, but MS sells software and developer tools. So it makes sense for them to get everyone using their platform. Did Sun have an aggressive plan to control the ecosystem and sell tooling and whatnot around it?

Re: Diary of a programmer with no clue about marketing

#34
Your website is a perfect demonstration of your title.

A nice funky starfield with a pretty logo taking up half of the page, and a partial screen shot taking up to the rest of my screen space (1920x1080).

Nothing about what it does instantly pops out. Then I realise there's more, so I scroll - Something, something, JIRA, GitHUB, FogBUGZ, something something.

Hmm, ok, based on that probably not something I'd need. Close the page (before even getting to any of the other stuff).

Come here to read the comments, and buried away here, I found this comment by you https://news.ycombinator.com/item?id=6686624, which says:

"I work on contract iOS jobs and I need to track my time to invoice my clients. It sucks using my web browser to start and stop the timer. "

And I think, this, yes, a thousand times yes, and am now downloading it to try it out.

The takeaway from all this, I shouldn't have to find out about that from a comment tucked away on HN, but your website is not arranged in a way that makes it immediately obvious that I want this product.

Re: Diary of a programmer with no clue about marketing

#35
post #2

This looks like something I could actually use. I've just downloaded it. My take from the website, there is no price on the main page. I have to click 'Buy Now' with no idea whether I want to actually purchase. Which is a commitment (in my head) that I'm not prepared to make without knowing the price.

I didn’t even realise it wasn’t free until reading your blog listing 'sales' separately to 'downloads'. Price needs to be way more obvious up the top. Only now just seeing it’ll cost $50, is a disappointment after thinking it was free.

Re: Diary of a programmer with no clue about marketing

#36

"So now after years of neglecting anything to do with marketing. I get it. Marketing is hard. So crushingly hard.Also I was incredibly naive in thinking that the product was so good that the marketing would just snowball itself into action" This right here ... a 1000 times. I've been a developer for years now and I always held onto the same fantasy of launching something so good that marketing would take care of itse…

I don't mean to reply with just a me too - but, absolutely agree with you through my own spend a year developing a product I can't market experiences... Software Development = Easy Marketing that Software = Wicked Hard

Software Development = Easy

This is only true because most people are building fairly trivial software.

Re: Diary of a programmer with no clue about marketing

#37

"So now after years of neglecting anything to do with marketing. I get it. Marketing is hard. So crushingly hard.Also I was incredibly naive in thinking that the product was so good that the marketing would just snowball itself into action" This right here ... a 1000 times. I've been a developer for years now and I always held onto the same fantasy of launching something so good that marketing would take care of itse…

I don't mean to reply with just a me too - but, absolutely agree with you through my own spend a year developing a product I can't market experiences... Software Development = Easy Marketing that Software = Wicked Hard

[deleted]

Re: Diary of a programmer with no clue about marketing

#38
post #9

Nice work. I've also recently released my first Mac app [0] and I'm working on getting the word out about it by making it free, the idea being that if it's known by people, it can be spread through word-of-mouth, especially if it becomes indispensable. GitHub's API currently reports 600 users, and I'm working on increasing that to 1000 before making it a paid app and marketing it. Nice to see both approaches here; I…

Really liking the app. Also enjoyed the "free for a limited time", adds a bit of a time component where you download it quickly and then maybe get hooked to it for when you have to pay later on.

Re: Diary of a programmer with no clue about marketing

#40
Shortfalls: 1. Didn't implement metrics to detect delete, trial to get that feedback.

2. Giving up and ranting too early! Marketing is perception, so make sure you make whatever N users happy then tell them to share (it's as simple as this), rinse and repeat. After a ~100 happy users, you'll have a good sample of customer base and it should steadily grow to market potential from there.

3. First release is just the beginning. Your idea is but a hypothesis. As long as they're is still legitimate feedback to work on, the product is still not reaching it's potential (again, ranting too early!).

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