The iPhone is a terrible platform for the vast, vast majority of developers. The process of getting on board, promotion, and success is a total black hole. First movers such as ngmoco and Tapulous have done well; people with better apps - for free - have failed. Maaaaaaaybe 3.0 makes it easier for niche plays to work; certainly, as far as I can tell, add-on payments aren't supported in Palm's marketplace. I do think…
But they act like jerks. With the exception of the session that is mentioned in this article, I'm going to have to disagree. To counter with my own anecdote in here, I work on a few apps (mac and iphone) and every time I went down to a lab to talk to an engineer directly, I was able to get help and have my problem solved. Issues ranged from bugs in Apple's code (with 10.6, and will be fixed by release) to App Portal/…
This wouldn't have gotten the love it did if it didn't ring all-too-true to all-too-many people.