Don't Click It
dontclick.it
Don't Click It
1–10 of 44 posts
Re: Don't Click It
#2Edit: the subtle change in color or background that shows the potential for activation is an exception to hating mouse-over responses.
Re: Don't Click It
#3Re: Don't Click It
#4Re: Don't Click It
#5while its not completely without its annoyances, considering the limitations it handles itself pretty well, and is certainly a worthwhile experiment.
Re: Don't Click It
#6"DONTCLICK.IT is the final artwork of the author's diploma in Communication Design at the University Essen-Duisburg, Germany."
I was wondering who on earth would research user interfaces that diametrically oppose the instincts and conditioned behaviors of nearly all computer users. Now it suddenly makes sense.
This isn't to say it isn't cool or interesting, but it seems awful in usability terms.
Re: Don't Click It
#7Re: Don't Click It
#8Interesting site, but I really cannot understand why the mouse click is a "bad" thing. Having pages do nothing unless you explicitly click is a great thing, that site showed me exactly how annoying it can be to control an interface that wants to rearrange itself all the time based on mouse movements. Moving the mouse to a link and having the link move AWAY because you happened to move across one of the links between…
On the other hand it looks cool.
Re: Don't Click It
#9quite old but its a really good experiment, while clicking seems fine for now, its a nightmare a lot of the time on touch screen interfaces, even clicking with my trackpad is annoying. while its not completely without its annoyances, considering the limitations it handles itself pretty well, and is certainly a worthwhile experiment.
It's demo-ware. Part of what I mean by that term are things that look good in the demo, but it turns out the demo is pushing the idea to the very limits. A demo of a good idea by necessity can only scratch the surface, not exhaust the idea. With demoware, it only works as long as you don't bring the idea into contact with the real world. It looks great as long as you stay in demoland, but that's it. See also: Purely visual general-purpose programming languages, 3D avatar-based chatting (not a game that also functions as a limited chat room, pure 3D chat).