This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
SteamOS
251–260 of 532 posts
Re: SteamOS
#252Valve doesn't need all the AAA titles initially. What if SteamOS were released to a group of perspective and current gaming hardware manufacturers à la Android? Despite the DirectX platform being incumbent on the mid to high-end x86 PCs, if Valve were to target the Wii/smartphone gaming demographic they'd stand a decent chance at commoditizing consoles.
Lastly, DirectX is so widely used in game engines. I haven't seen any hard evidence (not coming from Valve) that OpenGL can meet or exceed DirectX capabilities. I'd love to see real data on this.
Re: SteamOS
#253Earlier quoted context omitted.
Don't be ridiculous -- Canonical has taken control of Ubuntu development and now they have a reputation for being authoritarian and secretive. There are fewer ways to alienate the open-source community than that and yet Ubuntu's popularity soars. The more critical people are of Canonical, the more fervent Ubuntu supporters become. "How will they make money" will be parroted just as loudly, if not more-so.
Ubuntus popularity is anything but soaring these days, mint has more or less taken over its former crown.
How many people ever visit Distrowatch (the only statistic on the web that supports the idea that Mint > Ubuntu) once they settle on a distro?
Re: SteamOS
#254Valve doesn't need all the AAA titles initially. What if SteamOS were released to a group of perspective and current gaming hardware manufacturers à la Android? Despite the DirectX platform being incumbent on the mid to high-end x86 PCs, if Valve were to target the Wii/smartphone gaming demographic they'd stand a decent chance at commoditizing consoles.
Re: SteamOS
#255Most Steam games require keyboard and mouse. I don't see how that can work in the living room
Re: SteamOS
#256Earlier quoted context omitted.
The interesting thing is that convincing AAA publishers to port merely requires them to think it'd be profitable. 20 years ago, if someone asked to raise a quarter of a billion into a video game, they'd be laughed out of the building. Now it happens often. Over the years, increasingly big-budget games got funded and created. So, all they need to do is to replicate a similar process. First you move all the indie games…
Total production costs of the famous Atari's E.T. (1982) were $125M according to Wikipedia. It's more than $300M in 2013 dollars.
Doesn't seem like it was a good idea, though.
Re: SteamOS
#257Earlier quoted context omitted.
I'd love to see them just publish docs so we can get good drivers instead. Bluescreens from video drivers are still a problem on windows, it is an even bigger problem on linux with fewer resources going into making the driver, and fewer people using them to serve as paying testers. Nvidia and ati/amd have both made it very clear that they either do not have the desire or they do not have the resources to make good dr…
I'd love to see them just publish docs They have in the past, and got nothing but flak.
Re: SteamOS
#258This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
Re: SteamOS
#259The end is near! windows should shake in its tiny boots
Re: SteamOS
#260What I'm curious of is most of Steam's users are probably avid PC gaming fans that prefer PC gaming over console gaming At least that's true for me and various of my 'internet friends'