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Grand Theft Auto V Earns $800 Million in a Day

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111–120 of 178 posts

Re: Grand Theft Auto V Earns $800 Million in a Day

#111

Really want to buy GTA V, but I am just put off that it's on old consoles! I have a PS3, but I'd much rather wait for a PC release and have it looking as good as it can, and silky smooth. Or am I being prejudiced? Does it run OK on a PS3?

I had noticeable frame rate drops on PS3, but it's still an incredibly fun game to play. 8 hours in so far and a smile on my face the entire time,

Re: Grand Theft Auto V Earns $800 Million in a Day

#112

Really want to buy GTA V, but I am just put off that it's on old consoles! I have a PS3, but I'd much rather wait for a PC release and have it looking as good as it can, and silky smooth. Or am I being prejudiced? Does it run OK on a PS3?

As it is a massive commercial product that is developed to run on PS3 and Xbox 360 I'm sure it runs "OK" on the PS3.

I generally find I'm perhaps more sensitive to lower frame rates than more casual gamers!

Re: Grand Theft Auto V Earns $800 Million in a Day

#113
post #105

Earlier quoted context omitted.

No one is forcing anyone to be a game developer. That's a fine-sounding statement but in reality if you want to be a game developer in the US then you'd better be willing to live a life where you wake up, go to work, get home sometime later than 8pm, spend ~2 hours unwinding and maybe visiting with your SO, and then go to bed. Repeat forever. A lot of times even on weekends. The studios I worked for all made it regul…

"It's not about fair or unfair. I'm not saying anyone should force the companies to change." Why not? What if game developers were to unionize? Or we were to strengthen the 8-hour work day laws? Or boycott the most egregious companies? What's wrong with those or other ways of forcing the companies to change?

It's a social problem: those who don't want to work 50+ hour weeks are made to feel as if they're a bad employee. Those who don't need to work 50+ hour weeks are steadily assigned an increased workload until they are. It's a nuanced situation that I doubt a legal system could address without introducing horrific unintended consequences of the new laws, as new laws so often do.

Unionizing is only effective in situations where employees can band together into a shared social framework. During the industrial revolution this was facilitated by the massive size of workplaces. But at each studio there are usually less than 30 devs.

I think ultimately the solution is to start our own companies imprinted with a culture of employee well-being and work-life balance. If it's a success, and it's located in a gamedev hotspot, then all of the top talent will want to work there. This synergizes well with free market aims, because competitors who don't get top talent soon go out of business.

Re: Grand Theft Auto V Earns $800 Million in a Day

#114

Really want to buy GTA V, but I am just put off that it's on old consoles! I have a PS3, but I'd much rather wait for a PC release and have it looking as good as it can, and silky smooth. Or am I being prejudiced? Does it run OK on a PS3?

http://www.eurogamer.net/articles/digitalfoundry-grand-theft...

The target this time is 30fps for both platforms, and it holds at that point for most areas.

Re: Grand Theft Auto V Earns $800 Million in a Day

#115
post #17

Earlier quoted context omitted.

I played it on PS3, the only downside is the FPS drop that occurs when driving at fast speeds... which is a fair payoff for the impressive visuals they have managed to achieve.

This is odd, as I haven't found this on the xbox 360 at all, and I was under the impression that the ps3 was more powerful.

http://www.eurogamer.net/articles/digitalfoundry-grand-theft...

The target this time is 30fps for both platforms, and it holds at that point for most areas. Overall the PS3 puts out the lower frame-rate for synchronised in-engine cut-scenes, typically by a matter of two frames-per-second and rarely much more. Curiously, the 360 version is the only one of the two to drive upwards from the 30fps target on occasion...

Re: Grand Theft Auto V Earns $800 Million in a Day

#116

What is even more impressive about this figure is that it's just XBOX 360 and Playstation 3 sales. GTA V hasn't been announced for PC yet which is a severely underrated market when it comes to games I reckon. If GTA V launched with a PC version I think they would have eclipsed $1 billion in 24 hours, easily, if not 1.1. I played this yesterday (I don't own a console) at a friends house and what they've been able to a…

Assuming every PC copy sold is digital at $60 a pop the 70% publisher cut would be $42. To generate an extra $300,000,000 in revenue on PC it'd have to sell 7 million copies. No game in the history of ever has sold that many copies on day one on PC. And they especially haven't done that when the game is releasing on consoles at the same time. It will however eventually release on PC and generate a nice chunk of chang…

No game in the history of ever has sold that many copies on day one on PC.

No game in the history of ever has sold as many copies on Xbox 360 or PS3 as GTA V just has either, no? ;-)

That said, I think I agree with the inferred point that simultaneous PC release wouldn't have had a huge impact on revenue.

Re: Grand Theft Auto V Earns $800 Million in a Day

#117

Earlier quoted context omitted.

If you don't know about Rockstar then don't comment. This is a great game and it really appears that the developers have put their everything in building it. Sometimes people want to work hard to make sure their output is a success. It is not always about 40hrs work week. A great company is one which creates a culture to build impressive products and where employees feel motivated to be a part of it. I am not saying…

Man, you have swallowed every last drop of the koolaid they're selling you. Consider this situation: You've spent most of your life training yourself as a game developer, only to find out that every company you'd like to work for will drive you like a slave. 50+ hours per week is not merely an option, but a necessity if you want to remain competitive. And since everyone wants to be a game developer, that means your s…

Do you really have data about the actual Rockstar developers?

That's what we are interested in knowing. Everything else you are writing is speculation and propaganda.

Re: Grand Theft Auto V Earns $800 Million in a Day

#118
post #45
post #2

To put that in perspective, here is a list of opening day top grossing movies http://en.wikipedia.org/wiki/List_of_highest-grossing_openin... , and the previous video game record was $500 million, for Call of Duty: Black Ops 2.

I'm not sure that is a fair comparison, Movies have a very strict number of people who can see the movie the first weekend (seats in movie theaters and not opening around the world, though the highest movie in the list was harry potter which I think had "world premier"). Where games have no limit on how many can buy it the first day, which is especially true since digital download has become so popular.

With lots of people with huge TVs, with a substantial portion of them capable of 3D, they could stream the movie via Netflix as well.

Digital download is the future. They have chosen to ignore it at their own peril.

Re: Grand Theft Auto V Earns $800 Million in a Day

#119
Can anyone tell me how much did Batman Arkham Asylum, Injustice:Gods among us and Batman Arkham City made?(individually) I am asking this because I feel that DC puts their best creative writers behind games (Paul Dini for instance) instead of movies (forget TDK trilogy, that's Noolan empire). I wonder How much more Man Of Steel would have made if the plot was more cohesive and deeper.

Re: Grand Theft Auto V Earns $800 Million in a Day

#120
post #33

Earlier quoted context omitted.

> Kind of surprised that marketing cost them more than development ($115m vs $150m). Kinda depressing, considering how game developers are typically underpaid and overworked... But as long as people are willing to put up with it, it's going to continue.

> game developers are typically underpaid and overworked And marketing people aren't? I'm a game developer, and it depresses me how much undeserved hatred and contempt "suits" get form us "technical" guys. We work hard to make something, and they work hard to get it to the people. If you don't like the idea that games like GTAV should be advertised in order to get the money they deserve (and I think no one here disag…

I totally agree,but aren't already gamers psyched about GTA franchise (I am!!)? Yes GTA deserves it.
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