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The Dribbblisation of Design

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Re: The Dribbblisation of Design

#61
post #24

As someone who went through a job hunt without a "Dribbblized" portfolio a couple years ago: Go with the Dribbble approach. At least if you're looking for anything resembling a design job. That final layer of polish and execution is what gets you hired. If you don't have that, you get eliminated immediately. Nobody will ask about your process or your wireframes if your resume gets tossed in the trash bin. You'll neve…

As someone who has hired designers over the years for various startups, I agree. The author seems to conflate UX with visual design or graphic design. They are not the same thing and often aren't done by the same person. I've had fantastic UX designers who, frankly, can't get perfectly laid out pixel perfect work done or do eye candy. I've had UI/graphic designers who were awful at figuring out flow. I've had people…

The author isn't conflating. That is what the words mean, and "UX" is the made up wank word. It's the "Web 2.0." of the design world.

I'm pretty sure "UX" was created as a term in response to the market getting flooded with stylists (interested amateurs) calling themselves "designers". I'm interested to see what you believe to be the distinction between "visual design" and "graphic design". Traditionally, Graphic design is about how it works, with how it looks (what you call "eye candy") being secondary to (but still a part of) function. This is the sort of thing you can learn if you read books instead of just reading blog posts.

And clearly, the definition of "graphic design" has been watered down to the point of irrelevance, and replaced with "UX". sure, fine call yourself whatever you want. But what makes you think UX won't get similarly watered down? The problem isn't the word itself, it's that the culture as a whole doesn't value design, including "designers". (in your language, the culture doesn't value "UX")

Of course language is designed* by its users, and for the moment, it seems that we have indeed fully rotated our hierarchy words a notch down over the past 20 years. But please let us not be ignorant of history, and tradition, and what "graphic design" actually is (Or at least.. .used to be) and that the whole totem pole of design and designers is sliding on a downward trajectory. (I blame adobe for making it look easy. you could always look more convincingly like a skilled professional while operating a huge desk sized typesetting machine and laying out magazines by hand with paper, exacto blades, and photographic color separations)

But sure, maybe inventing new wank words will prop up our careers for 5 more years. It's good marketing. it's good design, to invent words, to sell ourselves. Inventing a new word for "design" is a very designery thing to do. You can make design seem interesting and exciting again by giving it a new flashy buzzword. That will only take you so far though, until the novelty wears off, and suddenly you find everyone believes "UX" means "interested amateur who can make eye candy in photoshop" again.

* see what I did there? "Design" being used to denote the decisions involved in how something works and is experienced, with no reference to how anything looks. Imagine that.

Re: The Dribbblisation of Design

#62
post #59
post #56

Earlier quoted context omitted.

So it sounds to me like you agree with him – your Dribbble content is closer to "digital art" than "examples of your typical design work". I wonder if there'd be an opportunity for a Dribbble-like site to showcase your "business goal articulation" or "optimised interaction flow"? I'm guessing not – partly because I don't think nearly as many people do that work for "fun" (in the way that many people _do_ create polis…

I mean... behance allows you to present your work in a way that's similar to a case study so people often do writeups and show sketches of their process.

Thanks, I hadn't seen Behance before, it seems interesting - I'll take a longer look later.

On a quick glance though, it's not quite what I was imagining, it's still _mostly_ focused on the final visuals. I was imagining something which'd stop well short of that (or at least downplay the final graphic styling), and instead highlight the problem discovery and solution process, the business goal articulation, the interaction design – perhaps everything upto the brief you'd then give to a designer. That'd fascinate me (but as I said upthread, that's quite probably considered significantly more valuable business intelligence or intellectual property by the people who're good at it than even highly polished visual designs – that's the stuff that makes a Razorfish or Mule Design job worth mid six figures, and why they're not competing with $5k or $25k "web design" firms).

Re: The Dribbblisation of Design

#63

Earlier quoted context omitted.

The problem with design isn't the designers. It's the clients. Designers can only aim to produce work that challenges "constraints, organisational politics" if the client will allow them to. Very few will. You can explain until you're blue in the face that they're shooting themselves in the foot, but in any organization the easiest and safest thing to do career-wise is to avoid rocking the boat, so very few clients a…

I thought this is why we all embrace A/B testing - to eliminate internal forces and to put the user outcome first.

Have fun convincing designers to embrace A/B testing. They have to change their whole process, including how they deal with clients. Most will only do it once the design is finished to test minor differences.

Re: The Dribbblisation of Design

#64
post #63

Earlier quoted context omitted.

I thought this is why we all embrace A/B testing - to eliminate internal forces and to put the user outcome first.

Have fun convincing designers to embrace A/B testing. They have to change their whole process, including how they deal with clients. Most will only do it once the design is finished to test minor differences.

Start with lean UX I guess...

Re: The Dribbblisation of Design

#65

Earlier quoted context omitted.

I hired my logo designer off of Dribbble, with excellent results. It probably is less of a problem for logo design, than for something like UX or UI.

Out of interest, how do you measure excellent results?

It was a good process. My designer was quick, responsive, fairly priced, and came up with what I think is a great logo. I'm very happy with it, and I consistently get positive feedback ('cool robot'). What do you think: http://www.predictobot.com/ ?

Re: The Dribbblisation of Design

#66

Earlier quoted context omitted.

Even graphic design isn't about eye candy but about function - graphic design is at base macrotypography. What we seem to have in web design is a deeply ingrained culture of amateurism - can you imagine if we had designers adding gradients, page-curls, and drop-shadows on airport signage? The thing that scares me is that in future we might as the definition and function of a professional designer is completely eroded…

> can you imagine if we had designers adding gradients, page-curls, and drop-shadows on airport signage? Instead we have designers adding lighting and depth to create gradients and shadows. Good golly, have you been to a modern airport recently? Sure form follows function, but there is absolutely no hesitation on the part of designers to degrade function to make things sexy unless you work in government. Let's not pr…

Well some airports are better designed than others and I'd imagine it's bloody difficult to do well. But the criteria of a good airport design is something most people can agree on and it's not about sexiness but about being able to get from A to B, get your luggage, find toilets and changing areas, find transport to the city etc. If you accept that form follows function, degrading function will make things less 'sexy' not more. Aesthetically attractive design is an emergent property of cohesive, useful, and consistent implementation, not something smeared on top to prettify - works well looks best. It's why we prefer tools like IRC, SMS, and text editors without embellishment. It's a lot of why this site or Reddit or Google is popular.

Re: The Dribbblisation of Design

#67
post #52

Earlier quoted context omitted.

> can you imagine if we had designers adding gradients, page-curls, and drop-shadows on airport signage? Instead we have designers adding lighting and depth to create gradients and shadows. Good golly, have you been to a modern airport recently? Sure form follows function, but there is absolutely no hesitation on the part of designers to degrade function to make things sexy unless you work in government. Let's not pr…

"It can hardly be a coincidence that no language on Earth has ever produced the expression 'as pretty as an airport'. Airports are ugly. Some are very ugly. Some attain a degree of ugliness that can only be the result of a special effort. This ugliness arises because airports are full of people who are tired, cross, and have just discovered that their luggage has landed in Murmansk, and architects have on the whole t…

Douglas Adams wasn't a designer of course but of all people he should have been aware of the role of design through the DRU - http://www.theguardian.com/artanddesign/2010/oct/12/design-r...

Re: The Dribbblisation of Design

#68

Earlier quoted context omitted.

Out of interest, how do you measure excellent results?

It was a good process. My designer was quick, responsive, fairly priced, and came up with what I think is a great logo. I'm very happy with it, and I consistently get positive feedback ('cool robot'). What do you think: http://www.predictobot.com/ ?

The logo is cool. The rest of the front page needs a lot of work.

Re: The Dribbblisation of Design

#70
post #56
post #17

I'm a designer on Dribbble. The work I present on Dribbble and the "actual" work I do for my clients are quite different most of the time. You can think of Dribbble as the "runway" of graphic/UI design - most of the stuff there are for showing off the designers' ability and/or are conceptual. They are fun and beautiful to look at, but not always designed for practical use, just like most people won't wear runway fash…

So it sounds to me like you agree with him – your Dribbble content is closer to "digital art" than "examples of your typical design work". I wonder if there'd be an opportunity for a Dribbble-like site to showcase your "business goal articulation" or "optimised interaction flow"? I'm guessing not – partly because I don't think nearly as many people do that work for "fun" (in the way that many people _do_ create polis…

How often do you find yourself at work thinking "man, I really wish I could do more of this dry business work! I hate doing creative stuff!"
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