So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…
"Everything should be made as simple as possible, but not simpler." D2 was just complex enough to be extremely interesting. The incredible diversity in skills, items and stats allowed an immense variety of viable builds, leaving players to hunt for specific legendary items which totally changed the gameplay experience (teleporting barbarians, whirlwhind assassins, etc etc). D3 is the complete antithesis to this desig…
Diablo 3 to permanently remove its auction houses in March 2014
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Re: Diablo 3 to permanently remove its auction houses in March 2014
#72Earlier quoted context omitted.
One has to wonder about the plans for Hearthstone (another F2P game from Blizzard). The recent discontinuation of WoW TCG seems to make it apparent that they may be pushing Hearthstone as a replacement. Cards Against Humanity is a really popular table-top card game, and Blizzard would be smart to be taking a hard look at emulating it. Attempting to "monetize" Hearthstone could be dangerous.
> F2P Don't you have to buy card packs with RL money for Hearthstone to be able to play at all?
They also monetize the game by offering an "arena" mode where you pick from 3 random heroes, then 30 sets of 3 random cards to make a deck. Lose three times and that deck is gone forever. (you only play against other people who have done the same) You can pay 100 gold to get into that mode, or a couple dollars.
So they're being pretty smart about monetizing the game.
Re: Diablo 3 to permanently remove its auction houses in March 2014
#73Earlier quoted context omitted.
The lesson, applicable to games, startups, governance, and indeed systems engineering in general, is that systems react . You can not look at an existing system, then say "Ah, this system is doing X, so I shall do Y which will cause the result Z, and nothing else ." In this case, you can't look at the D2 community, and say, "Ah ha, I shall inject this system for extracting money, and therefore it shall be exactly lik…
I'd argue the difference is how the complex ecosystems handled parasites. On the one hand, Blizzard enabled balance-breaking monetization, and TF2 enabled costume-breaking monetization. Blizzard could've made just as much (or a lot more really) money just by enabling cosmetic rewards instead of gameplay rewards. I feel like I quote this once a week [0] but Cory Doctorow makes a ton of great points on this and related…
Re: Diablo 3 to permanently remove its auction houses in March 2014
#74Earlier quoted context omitted.
"Everything should be made as simple as possible, but not simpler." D2 was just complex enough to be extremely interesting. The incredible diversity in skills, items and stats allowed an immense variety of viable builds, leaving players to hunt for specific legendary items which totally changed the gameplay experience (teleporting barbarians, whirlwhind assassins, etc etc). D3 is the complete antithesis to this desig…
Tying ability damage to weapon DPS was the worst mistake they made, in my opinion. Not only did it make zero sense but also made all character classes feel the same in terms of itemization.
Re: Diablo 3 to permanently remove its auction houses in March 2014
#75Earlier quoted context omitted.
I remember the endless complaints about how hard Diablo 3 was at launch. I therefore find it hard to believe you were able to accumulate enough ingame gold to buy gear 'within a few days' that allowed you to handle 'most everything', except by buying gold. In games like Diablo, buying ingame items or currency is roughly analogous to shooting yourself in the foot with a cannon, because you effectively remove the end-g…
Diablo 3 wasn't hard at launch. It was so trivially easy that the first run through the game was considered the 'tutorial level' - the entire game was considered tutorial. I played at a friend's place and was utterly bored by how easy that first run-through was. I don't understand complaints of difficulty, though admittedly I abandoned the entire mindspace of D3 just because it was so mindbogglingly easy. Why would I…
Re: Diablo 3 to permanently remove its auction houses in March 2014
#76So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…
I remember the endless complaints about how hard Diablo 3 was at launch. I therefore find it hard to believe you were able to accumulate enough ingame gold to buy gear 'within a few days' that allowed you to handle 'most everything', except by buying gold. In games like Diablo, buying ingame items or currency is roughly analogous to shooting yourself in the foot with a cannon, because you effectively remove the end-g…
Are we giving up on the idea that a product that people pay for should be good when it's released?
Re: Diablo 3 to permanently remove its auction houses in March 2014
#77Earlier quoted context omitted.
"Everything should be made as simple as possible, but not simpler." D2 was just complex enough to be extremely interesting. The incredible diversity in skills, items and stats allowed an immense variety of viable builds, leaving players to hunt for specific legendary items which totally changed the gameplay experience (teleporting barbarians, whirlwhind assassins, etc etc). D3 is the complete antithesis to this desig…
Didn't help that every level 60 demon hunter is literally identical except gear. I can take your guy and put on my gear and continue where I left off.
Re: Diablo 3 to permanently remove its auction houses in March 2014
#78So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…
So you're saying that you actually haven't played past Act 2 in Inferno difficulty pre-1.03 patch
Re: Diablo 3 to permanently remove its auction houses in March 2014
#79So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…
"Everything should be made as simple as possible, but not simpler." D2 was just complex enough to be extremely interesting. The incredible diversity in skills, items and stats allowed an immense variety of viable builds, leaving players to hunt for specific legendary items which totally changed the gameplay experience (teleporting barbarians, whirlwhind assassins, etc etc). D3 is the complete antithesis to this desig…
But I remember the pre-expansion Diablo 1, and it was _sucky_ to be gentle. All the good stuff including runes, higher level uniques (remember there wasn't any uniques in nightmare & hell), runewords, hammerdins (argh!) came much-much later. So I am saving myself for the expansion, I am done with this one.