Earlier quoted context omitted.
If he's doing this well with GameMaker, a tool like Unity would open up even more possibilities. It's like someone saying they're successful as a landscaper with merely a shovel. Invest in a backhoe and you'll get a lot more done.
As with everything else in life, it depends. If you want to build 3D games, then by all means, use Unity (or equivalent). But if you want to build 2D games, I think that GameMaker does a good job (I know you can do 2D games with Unity, but still).
How I Make A Living Using GameMaker
21–30 of 76 posts
Re: How I Make A Living Using GameMaker
#22Re: How I Make A Living Using GameMaker
#23Earlier quoted context omitted.
If he's doing this well with GameMaker, a tool like Unity would open up even more possibilities. It's like someone saying they're successful as a landscaper with merely a shovel. Invest in a backhoe and you'll get a lot more done.
As with everything else in life, it depends. If you want to build 3D games, then by all means, use Unity (or equivalent). But if you want to build 2D games, I think that GameMaker does a good job (I know you can do 2D games with Unity, but still).
Re: How I Make A Living Using GameMaker
#24Earlier quoted context omitted.
As with everything else in life, it depends. If you want to build 3D games, then by all means, use Unity (or equivalent). But if you want to build 2D games, I think that GameMaker does a good job (I know you can do 2D games with Unity, but still).
Unity 4.3 is gaining "native" 2d tooling: http://blogs.unity3d.com/2013/08/28/unity-native-2d-tools/
Re: How I Make A Living Using GameMaker
#25it's unfortunate that the process doesn't result in games that are particularly enjoyable to play. Spelunky (the original - the newer, paid version is not made with game maker though was made possible through the popularity of the original) and Gunpoint were both made with game maker and have been very successful monetarily - Gunpoint in particular was the first game the author made, and its success means he is now a…
So Spelunky was made with GameMaker. It was extremely enjoyable to play which led to the development of the XBox version. It contradicts your statement "it's unfortunate that the process doesn't result in games that are particularly enjoyable to play.", doesn't it? Also I'm sure the dev tools don't play such a big part in the gameplay's quality of the result as you think.
But I think another, more devious way to phrase "it's unfortunate that the process doesn't result in games that are particularly enjoyable to play", is:
"It's unfortunate that the process doesn't prevent more bad games from getting made."
This seems needlessly cruel at first, but seen another way, it's immediately sensible: languages with strong typing prevent bad code from getting compiled. We prefer compiler errors to something that runs, but buggily. Maybe we could rely on tools, of sufficiently high level, to point out things like: "this finite-state-machine representing a game mechanic has a very high connectedness; this could indicate that your game mechanic requires the player to make repeated choices with too many options, which will induce choice fatigue, making them quickly bored of playing."
Re: How I Make A Living Using GameMaker
#26Re: How I Make A Living Using GameMaker
#27Interesting that people are trying to dissuade the OP from using GameMaker. From reading his post it appears he is doing very well for himself and most importantly he is happy. I don't see much incentive for him to learn a completely new tool at this point. Nice post OP. Keep up the good work.
I think people still associate GM with amateur games, but the lines are blurring now.
Re: How I Make A Living Using GameMaker
#28Cached: http://webcache.googleusercontent.com/search?q=cache:OZjBF1K...
http://web.archive.org/web/20130828175356/http://gamemakerbl...
Re: How I Make A Living Using GameMaker
#29I'm working on it! :)
Re: How I Make A Living Using GameMaker
#30Earlier quoted context omitted.
Any (non-identifying, if you prefer) details?
Beside the skull incident the guy in the other reply mentioned, we had for example: DRM from Game Maker 6 and 7, made the software refuse to launch entirely sometimes, it was specially worse when other products with the same DRM were installed (interestingly, the other products worked fine... I believe GM implementation of the DRM that was particularly broken). Also the forums frequently had people complaining of the…
lol, sorry could not resist the typo in the last sentence.