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How I Make A Living Using GameMaker

gamemakerblog.com

11–20 of 76 posts

Re: How I Make A Living Using GameMaker

#12
Interesting that people are trying to dissuade the OP from using GameMaker. From reading his post it appears he is doing very well for himself and most importantly he is happy. I don't see much incentive for him to learn a completely new tool at this point.

Nice post OP. Keep up the good work.

Re: How I Make A Living Using GameMaker

#13
post #6
post #5

I suggest people make a living with OTHER tools than GameMaker. GameMaker although was a good tool, has a horrible company handling it, they put some terrible DRM there (there are lots of horror stories on internet if you look around), their support suck, and they are outright hostile to people dare to try to contract them directly to complain about something. Also I learned this the hard way (I was warned, but decid…

Any (non-identifying, if you prefer) details?

Beside the skull incident the guy in the other reply mentioned, we had for example:

DRM from Game Maker 6 and 7, made the software refuse to launch entirely sometimes, it was specially worse when other products with the same DRM were installed (interestingly, the other products worked fine... I believe GM implementation of the DRM that was particularly broken).

Also the forums frequently had people complaining of the thing losing its registration, or ask for the serial over and over and over again, and so on.

My own story: I decided to make my university final project with Game Maker.

I bought 3 copies as needed for the team.

Then one of them stopped working on my own machine, since I was the lead programmer, that was a problem... I started interacting with GM support team over it, they were rude, and not interested at all in fixing it.

Then I complained on the forum, and my posts were deleted.

Then I searched around on internet, and found out the past horror stories about YoyoGames and how much people used cracked GM even after buying it because of all its issues...

I got curious, and downloaded a cracked copy, and YAY! It worked super fine (eventually I delivered my project to the university using the cracked copy, my dispute with Yoyo only finished after I delivered the project, when I was trying to make another game then, and decided in the end to switch to Novashell).

I then told support it was their DRM fault, their reply was: "It is not... And if it is, complain to Softwrap (DRM vendor)"

Then I told them that the cracked copy worked, and asked them for a official no-DRM version.

Their reply was: "You are a filthy pirate asshole" (or something like that) and they closed all my support tickets (even ones that had nothing to do with the DRM issue).

I got extremely upset, and posted the whole story on their forums, screenshots and all...

Then two bizarre things happened:

Although SOME users got outraged too, most of them embarked into a sort of fanatic fanboism and started to spout lots of random crap, trying to offend me (and any other user that was outraged by my story), and throwing weird defenses... Mind you, most of these were users of the free version (some probably used cracked versions themselves, without paying... I paid for 3 copies, remember that).

Then they deleted my post again... That was expected. What I did NOT expected, was that they "stealthbanned" me, instead of banning me (something that would tell all other users I was banned), they just removed all my permissions, and kept doing that to any account I created... As soon I logged in the forums (with any account), I would get "permission denied" and could not see even the front page, or log-off, but when I visited my past posts as a guest, they were there like if nothing happened, like if I was never punished.

Sad with the whole situation, specially hearing that Mark Overmars (GM original creator) was a nice person, I e-mailed him.

His reply (I am copying and pasting from my g-mail)

"I am sorry but I am completely not involved in this process. I can only recommend that you ask nicely and apologize for using a cracked version. Hopefully that helps.

Mark

______________________________________________ prof. dr. Mark H. Overmars Institute of Information and Computing Sciences, Utrecht University"

Later Yoyo pulled (against other people... I had already left, for obvious reasons) other funny stuff, like their first iOS Gamemaker they did some backtracking on promises and did some unexpected stuff, and charged a "tax" too (I don't remember the exact numbers, but if you sold something for 1 USD at iTunes, you paid 30 cents to apple, and more 30 cents to Yoyo, also the game had to be on their account, so they got all download numbers and whatnot, not benefiting you of cross purchases).

To me it does not matter that the programmers are nice, or that the thing is well programmed, or that they removed (after so much problems) their DRM, what matters is that Yoyo games is a company that has no respect for its costumers.

Re: How I Make A Living Using GameMaker

#14
post #9

Earlier quoted context omitted.

sorry but i disagree, gunpoint is brilliantly fun.

think i made my point rather badly.. gunpoint and spelunky were my examples of good gamemaker games which make money.

Hotline Miami also uses Game Maker.

Re: How I Make A Living Using GameMaker

#15
post #11

I would suggest using Maratis instead, because GameMaker is inferior and Maratis can be coded using Lua instead of that the GameMaker language + you can combine efforts with Blender etc. Follow the discussion if interested: https://news.ycombinator.com/item?id=6096808

GameMaker is focued on 2D games[0], where Maratis is focused on 3D games (from what I can see). It would be better to compare Maratis to Unity3D.

[0] http://www.gamasutra.com/view/news/177983/

Re: How I Make A Living Using GameMaker

#16
post #12

Interesting that people are trying to dissuade the OP from using GameMaker. From reading his post it appears he is doing very well for himself and most importantly he is happy. I don't see much incentive for him to learn a completely new tool at this point. Nice post OP. Keep up the good work.

If he's doing this well with GameMaker, a tool like Unity would open up even more possibilities.

It's like someone saying they're successful as a landscaper with merely a shovel. Invest in a backhoe and you'll get a lot more done.

Re: How I Make A Living Using GameMaker

#18
post #12

Interesting that people are trying to dissuade the OP from using GameMaker. From reading his post it appears he is doing very well for himself and most importantly he is happy. I don't see much incentive for him to learn a completely new tool at this point. Nice post OP. Keep up the good work.

If he's doing this well with GameMaker, a tool like Unity would open up even more possibilities. It's like someone saying they're successful as a landscaper with merely a shovel. Invest in a backhoe and you'll get a lot more done.

As with everything else in life, it depends. If you want to build 3D games, then by all means, use Unity (or equivalent). But if you want to build 2D games, I think that GameMaker does a good job (I know you can do 2D games with Unity, but still).

Re: How I Make A Living Using GameMaker

#20
post #3

So many cross-platform game building tools available these days... hard to know which one would be worth learning! Personally I see Unity as having the most possibilities; I guess I'll add GameMaker to the list of things to check out. One general thought I have is how hard it would be to use these for business apps... particularly the reporting/dashboard style where there isn't as much need for standard CRUD input co…

It certainly isn't hard and we've done this previously as a one-off in-joke kind of thing. It just creates a lot of useless energy consumption since there are large parts of those game-engines running that you don't need. It isn't that hard to be proficient enough in both Android and iOS Development to build "good" CRUD Apps, while also becoming proficient in Unity3D. Making money with all three at the same time without focusing on one is hard to sell though.
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