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HelloRun - A WebGL 3D Game

hellorun.helloenjoy.com

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Re: HelloRun - A WebGL 3D Game

#81
post #73
post #67

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Firefox 17 for Linux 64-bit: NS_ERROR_XPC_BAD_CONVERT_JS: Could not convert JavaScript argument arg 0 [nsIDOMCanvasRenderingContext2D.fillStyle] @ http://hellorun.helloenjoy.com/js/hellorun.min.js:4 Update: I pass all the WebGL compliance tests at https://www.khronos.org/registry/webgl/sdk/tests/webgl-confo... .

You might want to check your update button. The current version is Firefox 23.0.1.

Sounds like he's on debian, which only uses the ESR release by default

Re: HelloRun - A WebGL 3D Game

#84

Earlier quoted context omitted.

I agree—this game is really frustrating because it's difficult to see the barriers. Challenging games are often frustrating, don't disagree with you there - but this particular flavor of challenge isn't really fun. I'd prefer "it came too fast" or "it was moving and hit me" to "the wall looked just like the opening." I definitely got better after my first few plays at discerning the walls from the openings, but it to…

Just chiming in to agree with this. Games that are difficult because of their UI usually aren't very fun. Also, it seems important for the game to quantize input. I.e. right now you can occupy a continuous height anywhere from "0.0 to 1.0", but it would be much more fun if the game would automatically snap your height to either "bottom, middle, or top." It's quite frustrating to lose because you just barely clip a ga…

Even worse. I found myself in situations where I cleared the middle section of one gate and, without any movement on my part at all, hit the next gate even though it also had an open middle section. This happened to me twice with a gate at the top of a ramp.

I'm confident that I didn't move the ship because I used the arrow keys and positioned myself well before reaching the first gate. I was close enough to missing the opening that I would understand hitting the first gate, but hitting the second gate is uniquely frustrating.

Re: HelloRun - A WebGL 3D Game

#86
post #40

Earlier quoted context omitted.

Agreed. I'd love to be able to restart where I left off. Maybe the high score could reset, but the music could continue. The music's great, and coupled with the color change at the drop, it could be really cool.

I disagree, think of it like Bit.Trip Runner, the beat builds as you progress, but you have to start over if you fail.

Yes, but look how they do it. The music never skips a beat and certainly never cuts to straight silence, and Runner taps his feet for an appropriate number of beats so he launches himself at the right time. It's still a shock to lose, but it's not a bucket of cold water to the face like this.

Re: HelloRun - A WebGL 3D Game

#87
post #73

Earlier quoted context omitted.

You might want to check your update button. The current version is Firefox 23.0.1.

Sounds like he's on debian, which only uses the ESR release by default

I had similar problems with WebGL on Firefox (Ubuntu) that went away when I upgraded to 23.

Re: HelloRun - A WebGL 3D Game

#89
post #40

Earlier quoted context omitted.

Agreed. I'd love to be able to restart where I left off. Maybe the high score could reset, but the music could continue. The music's great, and coupled with the color change at the drop, it could be really cool.

I disagree, think of it like Bit.Trip Runner, the beat builds as you progress, but you have to start over if you fail.

Bit.Trip Runner was not this difficult. And it's hard to make out the difference between an open space and a closed one. I tried it about 30 times and then gave up.
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