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HelloRun - A WebGL 3D Game

hellorun.helloenjoy.com

41–50 of 111 posts

Re: HelloRun - A WebGL 3D Game

#42
post #4

Cool… the fog color matching the gate color often makes it difficult to discern which section is the opening.

It's supposed to be challenging. You will learn to discern.

No, I won't, because when frustration_value > fun_value I stop playing immediately and never come back.

Failing because I wasn't quick enough can be fun. Failing because your overly-clever graphics engine requires me to distinguish "fog" from "glass in fog" in 0.5 seconds is never fun.

Re: HelloRun - A WebGL 3D Game

#44
post #40

Earlier quoted context omitted.

Agreed. I'd love to be able to restart where I left off. Maybe the high score could reset, but the music could continue. The music's great, and coupled with the color change at the drop, it could be really cool.

I disagree, think of it like Bit.Trip Runner, the beat builds as you progress, but you have to start over if you fail.

Super Hexagon.

Re: HelloRun - A WebGL 3D Game

#47
post #20

Hey I saw this at the Mozilla HTML5 Game Dev meetup, were you the silent guy running the demo? Awesome work anyway :)

I was also there in London and saw the game haha! I'm really interested to know more about the game, it's mysterious so far

Re: HelloRun - A WebGL 3D Game

#48

The movement isn't sensitive enough. You shouldn't have to lift the mouse at all when playing computer games with bounded motion like this; this game requires me to lift the mouse 3-4 times just to go from the lowest barrier to the highest. It's not my sensitivity since I can traverse all 1080 pixels in less than a single vertical swipe of my mouse. Is anyone else having the same problem?

Just play with the arrow keys, way easier.

Re: HelloRun - A WebGL 3D Game

#49
post #4

Cool… the fog color matching the gate color often makes it difficult to discern which section is the opening.

As did I. It's not fun when I don't even know what I did wrong. Sometimes even after I fail I can't really tell how I was supposed to know what the proper path was because it all looks so similar.

Re: HelloRun - A WebGL 3D Game

#50
post #2

Probably the fastest WebGL game I ever experienced - wow.

Indeed, it ran at a good 40-50fps for me.

Looking closer at the requestAnimationFrame callbacks, most frames required under 16ms, but every 20th frame required 120ms or more. Eliminate that slow frame and the game should have no problem reaching 60fps.

(I used https://chrome.google.com/webstore/detail/web-tracing-framew... to get this).

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