Earlier quoted context omitted.
That's waaaaaaaaay harder than it looks. The big problem with swords in VR is physical feedback. If I strike at you with a saber, the saber will stop moving, sooner or later - either because you parry, or because the resistance of your bones and muscle eventually slows the thing down. Either way, it's a key component of a realistic swordfight. And it's bloody difficult to do in VR. You're not just talking about force…
Can you use gyroscopes to provide resistive force. Keep a heavy one running at low speed in the sword in a gimble. when you are about to hit something predictively rotate it to the correct orientation and accelerate it to high speed. Not totally sure this would work but if there is anything that can provide counteracting force without physical contact, a gyroscope is it. You don't even have to make a heavy sword, the…
Good idea - I shall store that one away for future reference...