Earlier quoted context omitted.
I'm not sure I'd call Google Glass "AR". It's just a small screen in your vision, it doesn't analyze or enhance your existing viewpoint in any way (unless I am mistaken). Cast AR is a better example: http://www.engadget.com/2013/05/18/cast-ar-hands-on-with-jer...
Google Glass could be called a kind of "proto-AR". It could certainly be a first (significant) step toward real AR.
John Carmack joins Oculus as CTO
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Re: John Carmack joins Oculus as CTO
#62But I'm not convinced that they're ready for the mass market yet. Not because of any failing on their part, but because I think that they need games, and controllers, specifically designed to work with VR.
You can't use mouse/keyboard well if you can't see the mouse/keyboard. UIs that float at the bottom of the screen feel very odd when you move your head around and they stay at the bottom of your vision.
We're going to need a year or two of people producing iterations of new interfaces before we have something that feels really smooth to the average user.
(In the meantime they're great fun to play with.)
Re: John Carmack joins Oculus as CTO
#63Re: John Carmack joins Oculus as CTO
#64This is good news for Oculus, but I worry about them having two locations at such an early stage. They're going to have to work very hard to keep everyone on the same page. Hopefully they're not going to split hardware and software development.
Re: John Carmack joins Oculus as CTO
#65I've played with an Oculus VR, and I think they're amazing. But I'm not convinced that they're ready for the mass market yet. Not because of any failing on their part, but because I think that they need games, and controllers, specifically designed to work with VR. You can't use mouse/keyboard well if you can't see the mouse/keyboard. UIs that float at the bottom of the screen feel very odd when you move your head ar…
Re: John Carmack joins Oculus as CTO
#66Also seems to be confirmed he's leaving id: http://www.engadget.com/2013/08/07/oculus-rift-john-carmack-...
They've updated it, now looks like he's supposedly still involved with Bethesda/Zenimax. Which at least to me seems weird, since last I knew he did at least a LOT of the work on any new engines himself. Hard to do that if he's busy with being CTO of another company working on the Rift.
he used to be id first, armadillo airpspace second. now he's occulus first, id second.
it'll only preclude him from doing much programming.
Re: John Carmack joins Oculus as CTO
#67Earlier quoted context omitted.
I'm not sure I'd call Google Glass "AR". It's just a small screen in your vision, it doesn't analyze or enhance your existing viewpoint in any way (unless I am mistaken). Cast AR is a better example: http://www.engadget.com/2013/05/18/cast-ar-hands-on-with-jer...
Google Glass could be called a kind of "proto-AR". It could certainly be a first (significant) step toward real AR.
Re: John Carmack joins Oculus as CTO
#68Re: John Carmack joins Oculus as CTO
#69Looks like the http://www.oculusvr.com/careers/ is offline. It seems a lot of people want to work with John.
Re: John Carmack joins Oculus as CTO
#70Earlier quoted context omitted.
Augmented Reality. For a good example of current projects representing each field: Virtual Reality - Oculus Rift Augmented Reality - Google Glass AR sits on top of/alongside the real world, where VR tries to replace it.
I'm not sure I'd call Google Glass "AR". It's just a small screen in your vision, it doesn't analyze or enhance your existing viewpoint in any way (unless I am mistaken). Cast AR is a better example: http://www.engadget.com/2013/05/18/cast-ar-hands-on-with-jer...
Google Glass is wearable, but the display position is fixed relative to your head. You have to look up to see the screen, so unless you tilt your head down in some awkward manner to point to what you want the AR overlay on, it won't work. Not a very good AR experience.