Also seems to be confirmed he's leaving id: http://www.engadget.com/2013/08/07/oculus-rift-john-carmack-...
EDIT: He still works at Id http://www.gameranx.com/updates/id/16593/article/john-carmac...
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Also seems to be confirmed he's leaving id: http://www.engadget.com/2013/08/07/oculus-rift-john-carmack-...
EDIT: He still works at Id http://www.gameranx.com/updates/id/16593/article/john-carmac...
He has basically been with them since the beginning in some capacity, here is a video of him demoing a unit at E3 2012: https://www.youtube.com/watch?v=kw-DlWwlXHo
You can see that one is still a very early prototype held together with duct tape. It's not specifically stated, but it sounds like he will be leaving id for this. I'm fine with that since there is only so much you can do in the game engine world these days. Seeing him try to advance gaming and immersion in a different way seems like it will fit him very well.
Congrats to everyone at Oculus.
Wait, is he leaving id? Didn't see that clarified in the article.
He talked in his Quakecon keynote about being too uninvolved in Armadillo because he was working at id/Bethesda. Splitting his time three ways would only seem to exacerbate the problem. It's been four years since id was purchased. Maybe he's just moving on.
Four ways. The man has a wife and two children in whose lives he's quite active.
I strongly suspect he's managed to obviate the need for sleep.
Earlier quoted context omitted.
Augmented Reality. For a good example of current projects representing each field: Virtual Reality - Oculus Rift Augmented Reality - Google Glass AR sits on top of/alongside the real world, where VR tries to replace it.
I'm not sure I'd call Google Glass "AR". It's just a small screen in your vision, it doesn't analyze or enhance your existing viewpoint in any way (unless I am mistaken). Cast AR is a better example: http://www.engadget.com/2013/05/18/cast-ar-hands-on-with-jer...
Carmack has been edging towards this for a while now (not Oculus, but the concept), and I foresee great things. OTOH, considering I played all of id's games up to Doom 3 (which I found a tad too creepy), I hope they strike a good balance between display smoothness and sheer unmitigated fun. I miss a good Q3A CTF.