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Logic Pro X

apple.com

141–150 of 240 posts

Re: Logic Pro X

#141

Good thing I bought Logic 9 four weeks ago...

I also bought Logic 9 about a month ago so I emailed iTunesStoreSupport@apple.com with my original order number asking for a refund which they approved this morning.

Re: Logic Pro X

#142
post #48

I think this is going to push me fully over the edge to record my non-EDM music on the Mac. I had been teetering between FL Studio & Sonar on Windows and various OSX-based DAWs for this purpose and am ready to settle on something permanent. Logic adoption has been growing substantially and I feel 100% safe jumping head-first into the Logic ecosystem. In general, I've been a Mac user for everything but production for…

I moved from PCs to recording non-EDM music on Logic in 2009. It's perfect.

Re: Logic Pro X

#143

Earlier quoted context omitted.

As with many of Apple's recent price drops (OSX, iWork, etc. etc.) I think it's a highly strategic and intentional move, not reflective of the greater market, but showing that Apple is enabling the larger success of their brand by enabling more people to purchase and use these pro apps at a lower price point. Plus, it will sell Macs, both laptops and Mac Pros. Smart.

This strategy benefits Apple, but screws over independent software developers/vendors. Look at the top 10 apps in the Mac App Store. That list is always dominated by Apple's applications like Logic and iWork because of this pricing strategy. Nobody else can afford to sell a DAW for $200 and make money. IMHO it's some kind of anti-competitiveness but I don't know if there's a term for it. Maybe it's just a fact of lif…

I would argue that having the type of professional software that only companies like Apple can develop, available at an affordable price, is a great win for consumers.

Companies will find ways to compete. Just look at the $30-$50 apps that emulate stripped down versions of Photoshop (Acorn, Pixelmator) - yeah, they aren't near the full feature set of PS, but they get 90% of us what we need and for way less money. I'm sure audio apps already have some of this going on in the market.

Re: Logic Pro X

#144
Aside from all of issues (good and bad) surrounding design, features, pricing, etc, I'm just glad to see that Apple is still paying attention to the pro users.

Re: Logic Pro X

#145
post #122

Earlier quoted context omitted.

I disagree. Live started as performance and it is often presented as such, but its studio workflow is not a second class citizen at all. In fact the general workflow is one of Live's strong points. I spent a lot of time with both Live and Logic and I rarely used complex software that is as intuitive as Live. In my opinion everything in Live is where you'd expect it to be. Devices are plain and straight forward, no br…

Since the later 8.x versions, Live has had a "reduced latency when monitoring" option which allows you to do just that.

I must have missed that - thanks, I'll look into it.

Re: Logic Pro X

#146
post #59
post #46

For a company that just threw out skeuomorphism as a design principle, the amount of drumkit, pedal, amp and mixing deck images this thing has is surprising. The pitch correction stuff is cool - I dreamed of that sort of stuff a while ago, but never made any attempt to try to work out how it'd work. I wonder how it works with voices and the like, as opposed to string instruments.

There's the argument that the quirkiness of the original hardware control methods translated into unique sounds and programming. If you look at something like a 303 which was originally designed to be a bass guitar support for guitarists, and ended up being the sound of Acid House; you'd be less likely to produce that method of programming if it were set up like a standard synth.

I still can't believe they actually thought that thing was going to sound like a real bass guitar.

Re: Logic Pro X

#147
post #46

For a company that just threw out skeuomorphism as a design principle, the amount of drumkit, pedal, amp and mixing deck images this thing has is surprising. The pitch correction stuff is cool - I dreamed of that sort of stuff a while ago, but never made any attempt to try to work out how it'd work. I wonder how it works with voices and the like, as opposed to string instruments.

> For a company that just threw out skeuomorphism as a design principle No, only the iOS team did. And bets are still up to whether it was a good decision or a catastrophe for the iOS platform.

I don't know about catastrophe but it's sad that Apple put that much manpower into pleasing a small but vocal minority of bloggers.

Normal users really don't prioritize the faux leather vs flat issue that much - for them features count more.

Re: Logic Pro X

#148
I hope this doesn't result in another Final Cut Pro X, in that case, everyone back to Pro Tools or whatever alternatives are available.

Re: Logic Pro X

#149

Has anyone tried using Github to manage and share a Logic Pro project? I work on music with someone 300 miles away and I'd love to have the power of git. Right now were both using different DAWs and export audio to dropbox. This release of Logic looks great and my partner is already using Logic so if I switch over and implemented git we could ideally be working off the same files all the time with version tracking, b…

Although idea of sharing music across the web sounds appealing in theory, as a musician, I personally wouldn't love the idea of working hard on something and 'web-collaborating' with a stranger and have them possibly add things to a song that I wouldn't like hearing in person.

On the other hand, the github idea is interesting. You "open-source" your music and allow others to fork it while still having some form of version control and rolling back if you don't like the changes or just want to revert to a different stage in the mix.

Re: Logic Pro X

#150

Earlier quoted context omitted.

As with many of Apple's recent price drops (OSX, iWork, etc. etc.) I think it's a highly strategic and intentional move, not reflective of the greater market, but showing that Apple is enabling the larger success of their brand by enabling more people to purchase and use these pro apps at a lower price point. Plus, it will sell Macs, both laptops and Mac Pros. Smart.

This strategy benefits Apple, but screws over independent software developers/vendors. Look at the top 10 apps in the Mac App Store. That list is always dominated by Apple's applications like Logic and iWork because of this pricing strategy. Nobody else can afford to sell a DAW for $200 and make money. IMHO it's some kind of anti-competitiveness but I don't know if there's a term for it. Maybe it's just a fact of lif…

Are the existing DAWs really hurting since Apple dropped their price? Live, Pro Tools, Reason, etc. seem to be doing well.

Are many independent developers really in the business of creating DAWs anyway? There seem to be far more developing instrument/effect plugins. The more people that use DAWs, the larger the market for plugins becomes. The net effect for independent developers could be positive.

Besides, if independent developers cannot find a way to compete, perhaps they should reconsider their business. It's not like they're competing with Microsoft's monopoly in the 80s and 90s. There are many other platforms (some much more popular than Apple desktop) on which they can develop, and Apple won't compete with them there. That's still a huge potential market share.

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