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Logic Pro X

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111–120 of 240 posts

Re: Logic Pro X

#111

Earlier quoted context omitted.

Unless you plan on making your own vocal or acoustic instrument samples, most of that equipment isn't necessary.

Samples? Some of us record audio tracks, we don't use MIDI for everything. For example, if you want to record your band at home, you might have six microphones just to get started (vocals, guitar, bass, snare, kick, and drum overhead). Outboard limiters and microphone preamps are not out of the question. On the other hand, if you do everything with software samplers and synthesizers, then you just need a computer, Lo…

You missed how much it costs... perhaps $500 for pro grade audio per channel. So he's talking about $3K so far.

Now you'll argue that a bottom of the barrel high end amateur grade mic might be only $50. But you'll still need cables, probably a preamp, some kind of (expensive) interface box to input 6 audio channels in phase (can't just plug in 3 stereo usb sound adapters... well, usually...). A decent stand or boom is probably $75 for a hunk of metal. Suddenly paying $50 for a cheap mic is false economy if the support infrastructure is setting you back $300... may as well buy a decent $200 class mic... to go with your $200 software.

Unless you're solely a vocal group you'll probably need to mic and input instruments.

My sister used to play the viola (more or less a big violin). A pro grade mic costs $400. Not a viola with a mic installed. Not a package deal of mic and cable and preamp and all that. No, just the custom designed weirdly mounted mic. Before permanent professional installation of course. This is probably an extreme, obviously its hard to mic a stringed instrument without screwing up the resonance sounds while the musicians face is inches away from the mic. I bet you could mic a brass instrument for a quarter the cost.

Re: Logic Pro X

#112
post #94

Earlier quoted context omitted.

Nope. Everybody has to pay $200.

Interesting. As far as I remember, for the past 3 years, every app put into those stores by Apple themselves received unlimited upgrades. Everybody wanted to do paid upgrade, pressuring Apple into adding some paid upgrade feature into the store. Apple always declined, saying "do as we do, support unlimited upgrades, you'll earn enough because the market is growing". Some devs did paid upgrades by creating a new app w…

For many people, a DAWs are used on real "workstations" in music studios. In that environment, the software and hardware are all bought once at the start, and don't get upgraded until the computer is obsolete. (It's mission critical... you wouldn't update AutoCAD or even MS Office if there was a risk something would change. You also have to retrain everyone in your studio.)

Re: Logic Pro X

#114
post #69

Earlier quoted context omitted.

I've actually been storing my Logic projects on GitHub for a while. It works pretty well for the most part, but I do run into some issues when dealing with the size of the files. Perhaps Logic X shrinks them down in size a bit in comparison to Logic 9, but I doubt it. Here's the repo if you are interested: https://github.com/jpsullivan/LogicProjects One day I'd really like to make an open source album that people cou…

I was also thinking about how cool open source albums would be! Your 'band' could now be 100 different people all spread out around the world. Then perhaps instead of an album being 'done' we'll just release v1.0.

I wonder if it would have the same issues as the "open source" collaborative cookie:

http://log.scifihifi.com/post/344372246/it-may-have-been-a-f...

>[Y]ou’ll probably recognize the "Dream Team" of expert bakers convened by Gundrum as his "open source" group falling into the same sorts of traps (a lack of coherent vision, a reluctance to discount any idea, an obsession with novel and exotic techniques, a mounting frustration as individual contributors struggle to be heard). In the end, they turn in a passable but uninspiring product, while the traditional R&D team wins the competition by acting on a bit of clever insight from its leader.

Re: Logic Pro X

#115
post #46

For a company that just threw out skeuomorphism as a design principle, the amount of drumkit, pedal, amp and mixing deck images this thing has is surprising. The pitch correction stuff is cool - I dreamed of that sort of stuff a while ago, but never made any attempt to try to work out how it'd work. I wonder how it works with voices and the like, as opposed to string instruments.

> For a company that just threw out skeuomorphism as a design principle

No, only the iOS team did. And bets are still up to whether it was a good decision or a catastrophe for the iOS platform.

Re: Logic Pro X

#116
post #46

For a company that just threw out skeuomorphism as a design principle, the amount of drumkit, pedal, amp and mixing deck images this thing has is surprising. The pitch correction stuff is cool - I dreamed of that sort of stuff a while ago, but never made any attempt to try to work out how it'd work. I wonder how it works with voices and the like, as opposed to string instruments.

The pitch corrections stuff works by using Fourier Transforms to determine what frequencies of a sound have the most energy at any given moment, which can be used to determine pitch. Then, to transform the pitch, they (most likely) use an algorithm/process called Granular Resynthesis (not to be confused with Granular Synthesis, which is related but used for a very different purpose).

Re: Logic Pro X

#117
post #44

The price tag really reflects that the music industry is the poorest of all creative industries (aka video, photo, 3D and web). When i think about all the genius algorithms and technologies that products like Ableton or logic Pro ship it really saddens me.

I wouldn't jump to that conclusion, Mac software is priced as bait for Apple hardware. Professional recording equipment is very expensive, and high-end producers have no qualms spending a few grand on Pro Tools plugins. Logic isn't the Photoshop of recording, it's more like Sketch.

Re: Logic Pro X

#118

Earlier quoted context omitted.

As with many of Apple's recent price drops (OSX, iWork, etc. etc.) I think it's a highly strategic and intentional move, not reflective of the greater market, but showing that Apple is enabling the larger success of their brand by enabling more people to purchase and use these pro apps at a lower price point. Plus, it will sell Macs, both laptops and Mac Pros. Smart.

This strategy benefits Apple, but screws over independent software developers/vendors. Look at the top 10 apps in the Mac App Store. That list is always dominated by Apple's applications like Logic and iWork because of this pricing strategy. Nobody else can afford to sell a DAW for $200 and make money. IMHO it's some kind of anti-competitiveness but I don't know if there's a term for it. Maybe it's just a fact of lif…

Of course others can afford it. Whether they want to is another matter, but other companies like Propellerheads make lots of money selling software in the same price range.

Also, don't forget that most of the Apple Pro Apps came about because pretty much none of the creative market vendors were initially on board with OSX, that only happened later when they saw OSX grow.

Re: Logic Pro X

#119
post #44

The price tag really reflects that the music industry is the poorest of all creative industries (aka video, photo, 3D and web). When i think about all the genius algorithms and technologies that products like Ableton or logic Pro ship it really saddens me.

As with many of Apple's recent price drops (OSX, iWork, etc. etc.) I think it's a highly strategic and intentional move, not reflective of the greater market, but showing that Apple is enabling the larger success of their brand by enabling more people to purchase and use these pro apps at a lower price point. Plus, it will sell Macs, both laptops and Mac Pros. Smart.

Plus, it will sell Macs, both laptops and Mac Pros. Smart.

Plus? No, _first_. Apple is a hardware company. They sell computers. Their software, while excellent and profitable, IMO exists only to sell more hardware.

All companies have a core competency & purpose. Everything else must feed that core; a product may be excellent on its own, but must still support the core. Deviate from that core, badness happens. Logic Pro is awesome on its own, but was created to give a niche a reason to buy into the Apple ecosystem, buy hardware, and buy more hardware.

Re: Logic Pro X

#120

Earlier quoted context omitted.

As with many of Apple's recent price drops (OSX, iWork, etc. etc.) I think it's a highly strategic and intentional move, not reflective of the greater market, but showing that Apple is enabling the larger success of their brand by enabling more people to purchase and use these pro apps at a lower price point. Plus, it will sell Macs, both laptops and Mac Pros. Smart.

This strategy benefits Apple, but screws over independent software developers/vendors. Look at the top 10 apps in the Mac App Store. That list is always dominated by Apple's applications like Logic and iWork because of this pricing strategy. Nobody else can afford to sell a DAW for $200 and make money. IMHO it's some kind of anti-competitiveness but I don't know if there's a term for it. Maybe it's just a fact of lif…

That's not totally true. I've heard from several professional musicians who use Reaper ( http://www.reaper.fm/ ) and it sells for $225.
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