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Logic Pro X

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Re: Logic Pro X

#92
post #69

Has anyone tried using Github to manage and share a Logic Pro project? I work on music with someone 300 miles away and I'd love to have the power of git. Right now were both using different DAWs and export audio to dropbox. This release of Logic looks great and my partner is already using Logic so if I switch over and implemented git we could ideally be working off the same files all the time with version tracking, b…

I've actually been storing my Logic projects on GitHub for a while. It works pretty well for the most part, but I do run into some issues when dealing with the size of the files. Perhaps Logic X shrinks them down in size a bit in comparison to Logic 9, but I doubt it. Here's the repo if you are interested: https://github.com/jpsullivan/LogicProjects One day I'd really like to make an open source album that people cou…

I was also thinking about how cool open source albums would be! Your 'band' could now be 100 different people all spread out around the world. Then perhaps instead of an album being 'done' we'll just release v1.0.

Re: Logic Pro X

#93
post #79

Earlier quoted context omitted.

Logic has been $200 for a while. Even though Logic uses Audio Unit plugins, I don't think there is really any substitute for physical hardware. You can get this to run a project on the cheap, but it's still going to cost you $1000+ for a good mic and +600+ hardware like compressors, limiters, equalizers, monitors, and mixing boards. Plus you have to get cabling, power conditioners and cases to hold and connect everyt…

Unless you plan on making your own vocal or acoustic instrument samples, most of that equipment isn't necessary.

Yeah then you need real instruments which aren't cheap either. Along with that you need a way to record your instruments to a digital or analog format. Unless your a street performer that's playing drums on old buckets and trash cans and not recording anything, it's going to cost more than the $200 for a DAW. My point is that making music is not as cheap as people think it is.

Re: Logic Pro X

#94
post #87

Earlier quoted context omitted.

So what's the upgrade policy? I suppose since the Mac App Store doesn't support paid upgrades, everybody gets the new version for free?

Nope. Everybody has to pay $200.

Interesting.

As far as I remember, for the past 3 years, every app put into those stores by Apple themselves received unlimited upgrades.

Everybody wanted to do paid upgrade, pressuring Apple into adding some paid upgrade feature into the store. Apple always declined, saying "do as we do, support unlimited upgrades, you'll earn enough because the market is growing".

Some devs did paid upgrades by creating a new app with a new name, creating some issues along the way (people that just bought the old version a day ago have no upgrade path etc.) Not idea.

People guessed that Apple would add some "paid upgrade" feature once they needed it themselves.

Now Apple decided for the first time to create a paid upgrade, and apparently they - just created a new app...

Apple could have done better here.

Re: Logic Pro X

#95
post #90

Has anyone tried using Github to manage and share a Logic Pro project? I work on music with someone 300 miles away and I'd love to have the power of git. Right now were both using different DAWs and export audio to dropbox. This release of Logic looks great and my partner is already using Logic so if I switch over and implemented git we could ideally be working off the same files all the time with version tracking, b…

blend.io is trying to do that. You just have to make sure to include all your samples in your project, in ableton you do that with the "Collect and save all" option, Logic has one but I don't remember how it is called.

Do you happen to have an invite?

Re: Logic Pro X

#96

Earlier quoted context omitted.

As someone that doesn't own any apple products, do you recommend any decent alternatives? [ADDED] Thanks for adding those, I was looking at them after I wrote my question. Its kind of hard to know which is a solid option from the reviews and what I'm seeing online.

There are plenty of alternatives to Logic. Check out Cubase, Ableton Live, Studio One, Sonar, Reason, Reaper etc.

You just gonna leave out Pro Tools :).

Re: Logic Pro X

#97

Has anyone tried using Github to manage and share a Logic Pro project? I work on music with someone 300 miles away and I'd love to have the power of git. Right now were both using different DAWs and export audio to dropbox. This release of Logic looks great and my partner is already using Logic so if I switch over and implemented git we could ideally be working off the same files all the time with version tracking, b…

we are working on a new app to make it easy to do music together over the internet. working hard to release a beta soon, but here is some prototype/early alpha info/demo: http://getbandhub.com

would love to hear from people that are interested in this - you can reach out directly to me paosinaga@yahoo.com

Re: Logic Pro X

#98
post #81
post #77

Earlier quoted context omitted.

Well, with Photoshop you don't really have competition. There are a lot of players in the music editing business. Competition = lower prices.

GIMP isn't bad.

It isn't bad.

It also isn't Photoshop.

Re: Logic Pro X

#99
post #48

I think this is going to push me fully over the edge to record my non-EDM music on the Mac. I had been teetering between FL Studio & Sonar on Windows and various OSX-based DAWs for this purpose and am ready to settle on something permanent. Logic adoption has been growing substantially and I feel 100% safe jumping head-first into the Logic ecosystem. In general, I've been a Mac user for everything but production for…

Curious, have you ever considered Reaper? I'm considering making the jump over the course of the next year or so (switching DAWs is such a pain).

I've never heard of Reaper -- I'll have to look into it!

Switching is a serious pain, especially when music is a free-time hobby and you want to spend that time actually creating and not learning new tools and workflows.

Re: Logic Pro X

#100
post #49
post #46

For a company that just threw out skeuomorphism as a design principle, the amount of drumkit, pedal, amp and mixing deck images this thing has is surprising. The pitch correction stuff is cool - I dreamed of that sort of stuff a while ago, but never made any attempt to try to work out how it'd work. I wonder how it works with voices and the like, as opposed to string instruments.

Well Pro Apps are kind of an exception as you usually are trying to emulate the exact properties of very specific hardware. Amp and synthesizer simulators seem more real if you have an accurate UI analog to the real hardware.

Not exactly. Sadly this is one of those instances where a concise point isn't an accurate one.

Sequencers (Logic Pro, Cubase, etc) were originally built to work along side classic studio hardware. And while more and more studios these days go all software, the sequencer paradigm has stuck because it largely works. You're also right that many soft-synths / virtual instruments are there to emulate real hardware, but there's also plugins like tone generators which are quite a departure from the classic studio paradigm.

Aside sequencers, you can get other types of DAWs like trackers which, trigger digital audio projects like one would with a sequencer; except trackers have a completely digital approach (watching a tracker play is more akin to watching a hex dump scroll down a terminal emulator than watching waveforms scroll horizontally across a sequencer). Then there's DAWs based around programming which are as far removed from skeuomorphism as you can get. But those are very much a niche product.

Also let's not forget that the old studios wouldn't have had anything akin to modern audio editors (Soundforge, Audacity, etc). That's a very modern concept. However because we have adopted the old play/stop symbols that have existed on audio hardware for decades, and because oscilloscopes have made us very aware of waveforms, audio editors often look skeuomorphic even when they're really not (or perhaps it makes more sense to say that they are skeuomorphic, but not out of design - out of necessity due to sound being a wave).

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