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SculptGL - A WebGL sculpting app

stephaneginier.com

11–20 of 39 posts

Re: SculptGL - A WebGL sculpting app

#12
post #11
post #4

I can not see anything in my Chrome 28.0.1500.71 Linux. Here is the error: sculptgl.min.js:138 Uncaught TypeError: Cannot set property 'viewportWidth' of null

Proper 3D acceleration support ==> Mac OS X or Windows.

Works fine on Gentoo amd64 + Firefox.

Re: SculptGL - A WebGL sculpting app

#15
post #5

This was very interesting! Was the OP the author? Care to share a bit about how you made it?

No, I found it on twitter, but it wasn't tweeted by the author either. In fact that website appears to be the only place on the internet the author exists, except for his github profile: https://github.com/stephomi

Re: SculptGL - A WebGL sculpting app

#16
post #11
post #4

I can not see anything in my Chrome 28.0.1500.71 Linux. Here is the error: sculptgl.min.js:138 Uncaught TypeError: Cannot set property 'viewportWidth' of null

Proper 3D acceleration support ==> Mac OS X or Windows.

Linux Nvidia GTX-460 binary blob drivers, works fine.

Re: SculptGL - A WebGL sculpting app

#17
Amazing! Working great on Win7/Chrome 28.0.1500.72 m.

Initial load gives a prompt 'Shit happens: context lost' and the sphere is not loaded.

Refresh says WebGL hit a snag, but provides an option to reload. After reload it works fine.

objects load well but I can't seem to find any more movement controls, just wasd/arrows. Still this is great and could serve as a step towards mudbox etc!

Re: SculptGL - A WebGL sculpting app

#20
post #11
post #4

I can not see anything in my Chrome 28.0.1500.71 Linux. Here is the error: sculptgl.min.js:138 Uncaught TypeError: Cannot set property 'viewportWidth' of null

Proper 3D acceleration support ==> Mac OS X or Windows.

Works fine on Intel Ivy Bridge /Mesa/Linux here
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