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Omni: The "Oculus Rift" of 3D Treadmills

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91–100 of 117 posts

Re: Omni: The "Oculus Rift" of 3D Treadmills

#91
post #74

I'm really looking forward to the next generation of consumer gaming VR once all the kinks have been worked out. With any luck, the problems and shortcomings of the Oculus Rift and the Omni will be solved within a couple years, and we'll be able to buy a fully usable VR rig for something like $1500 (glasses, treadmill, handheld controller). And we'll have games designed specifically for it.

How about a leapmotion to detect where your hands are so you don't even need a controller at all?

Re: Omni: The "Oculus Rift" of 3D Treadmills

#92
post #82

Earlier quoted context omitted.

Untrue. If wearing a vest, taking a corner involves side-stepping, and in any urban combat situation you'll spend a very high proportion of your time doing that. Source: Urban combat training, FDF.

Of course in reality you move in every direction, even perpendicular to your direction.( Omni supports side_stepping.) I define strafing ( in games ) as running sideways at the same speed as running forward ( as in most shooters ) , which is not done in real life.

Except real life uses partial strafing all the time. You don't run in the same direction your head, shoulders, or gun is pointing and people can dodge or rapidly change directions. Which is why strafing feels more natural than being forced to turn all the time.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#93

This is a great solution to the problem, and I'm really excited about it. But there's one very important catch: The "special shoes" are not an option for people with unusual orthotics requirements (e.g. me), because they're not going to be able to make shoes suitable for everybody. They have to create soles that can be strapped on to our existing shoes.

From the looks of it, their setup won't be able to accommodate people who are overweight -- not everyone will be able to fit inside that ring. But I suppose that isn't their target audience anyway...

Re: Omni: The "Oculus Rift" of 3D Treadmills

#94
I wonder how running/jumping feels, since there are a lot of games where your character running/jumping skills are far better yours in real life.

From the "Oculus Rift" demos I've seen, it seems people already feel weird by the character height, so I guess it might feel a little awkward to run twice as fast as expected.

Nevertheless, it sure beats being sitted.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#95
post #88
post #75

Earlier quoted context omitted.

Isn't that how most people have exercised for years?

"...to exercise" Yes, people have played games instead of going to the gym, but I wouldn't call that "exercising". I guess you could put Wii/Kinect in this category, but even those are pretty static compared to this. You're actually running on this.

I think he may be thinking of more traditional forms of games. Soccer, Lacrosse, etc.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#96
post #66

Earlier quoted context omitted.

If by realistic games You mean "Jogging In The Park Simulator 2013" then i guess it's perfect. This could be a nice device to try out on some gaming expo but i think most gamers will be disappointed with the lack of actions they can perform in it.

Yeah, strafing and walking backwards at least you can do. How would you crouch and go prone for example? And I wonder how good you would be able to aim with Omni, that's gonna be a deciding factor.

They mention Kinect integration - that should be able to detect crouching movements.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#97
post #81

Looks fun, but seems a bit gimmicky to me. Why would you use something that is extra physical effort to use and makes you worse at gaming? I presume people will only really play games against other people using these, which means that the community will be very small. On the other hand, I could imagine these or something like these making the gym more fun as a fitness thing rather than a gaming thing.

> Why would you use something that is extra physical effort to use and makes you worse at gaming? Fun. Did you miss the Dance Dance Revolution mats, the Guitar Hero guitars, the light gun games, DK Bongos, etc etc?

Most of those were for playing games that you couldn't reasonably play with more normal controllers, or at the very least you would be worse at with more normal controllers. There may well be games like that for this device too, but they aren't FPSs which is all anyone ever seems to talk about when describing it.

I think something less gamey and more second-lifey might have potential, but I don't think these will make much headway with hardcore FPS gamers.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#98
post #84
post #29

Earlier quoted context omitted.

Because something capable of achieving that currently looks like this: http://www.youtube.com/watch?v=d-8eVcN2z3k http://www.youtube.com/watch?v=msci440q18s Think about it. How do you accomodate movement along multiple axis simultaneously using treadmill technology in a compact, affordable, game-room-sized package?

There's also this one: http://youtu.be/nQR49JGySTM

That certainly looks expensive.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#99
post #76

Looks fun, but seems a bit gimmicky to me. Why would you use something that is extra physical effort to use and makes you worse at gaming? I presume people will only really play games against other people using these, which means that the community will be very small. On the other hand, I could imagine these or something like these making the gym more fun as a fitness thing rather than a gaming thing.

Also lots of people only play single player games.

So imagine you're playing half life or something and then you realize that you have to go way back over half the level because you've forgotten something. Are you going to walk? Or imagine you get to a difficult part of the level and you realize that this would be so much easier with a keyboard and mouse. How many times will you retry before you give up and go and sit at your desk?

Re: Omni: The "Oculus Rift" of 3D Treadmills

#100

Earlier quoted context omitted.

Yeah, strafing and walking backwards at least you can do. How would you crouch and go prone for example? And I wonder how good you would be able to aim with Omni, that's gonna be a deciding factor.

They mention Kinect integration - that should be able to detect crouching movements.

But would the belt allow you to crouch? It's designed to keep you from falling, so I assume it's there pretty tight.
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