I would love to hear a medical professional opinion on contusion probability with extensive use of this thing. Also they didn't show if it's comfortable to run backwards - a critical move in any first person game.
Given sufficiently low friction, there should actually be very little force exerted on the belt. Some sort of larger harness might be an option if it does become an issue.
Omni: The "Oculus Rift" of 3D Treadmills
61–70 of 117 posts
Re: Omni: The "Oculus Rift" of 3D Treadmills
#62Earlier quoted context omitted.
As it's going to be used only in controlled circumstances, they don't really need to be actual shoes, something like a sandal would be enough, and those should have fewer fitting issues... and it could also accept standard inner-soles for a more comfy feel. A larger size without an inner-sole could indeed probably just be used over normal shoes.
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I've tried both the rubberband type and the sandal-type (linked to above) and there are challenges to both. The rubberband type fit better, but are hard to put on (particularly when sitting in a driver's seat in the cold - but this wouldn't be as big a problem for the Omni). The sandal-type aren't secure enough, so they flop or slide (this would be a very big deal for the Omni).
Re: Omni: The "Oculus Rift" of 3D Treadmills
#63Earlier quoted context omitted.
Given sufficiently low friction, there should actually be very little force exerted on the belt. Some sort of larger harness might be an option if it does become an issue.
A diaper-like seat would be a nice addition. With that kind of support user could be waving his legs forwards, backwards and even sideways with little to no problem.
Re: Omni: The "Oculus Rift" of 3D Treadmills
#64Earlier quoted context omitted.
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The parent wasn't "spreading nonsense about serious medical problems [they] know nothing about," they were talking about the shoes in video and how they could perhaps be modified to be more comfortable or applicable to other shoe designs. Your medical issues sound serious and I'm sorry they cause you excruciating pain, but please don't assume people know of and/or were referencing your particular issues before you sp…
Re: Omni: The "Oculus Rift" of 3D Treadmills
#65Watch the first couple of videos.. It's pretty clever and cool. Doesn't look like it'll be fat friendly. All that aside, let's pretend like we're responsible adults for a second. The video, especially the end of the first, sort've makes me think this might be the "line". People have talked about violence in video games, and realism, and for the most part I don't think there is any real issue today, it's all malarkey.…
Re: Omni: The "Oculus Rift" of 3D Treadmills
#66I would love to hear a medical professional opinion on contusion probability with extensive use of this thing. Also they didn't show if it's comfortable to run backwards - a critical move in any first person game.
While running backwards is a popular tactic in FPS games, it's one that is obviously completely unrealistic. I think given that this is a virtual reality device, it's more likely to be used for more realistic games that wouldn't require backwards running.
Re: Omni: The "Oculus Rift" of 3D Treadmills
#67I see that X, the Y of Z is still going strong as an elevator pitch. What's wrong with "Omni: a 3D Treadmill"?
Re: Omni: The "Oculus Rift" of 3D Treadmills
#68I see that X, the Y of Z is still going strong as an elevator pitch. What's wrong with "Omni: a 3D Treadmill"?
I can't comment on why it resonates so well with people, but I noticed that the same Kickstarter was posted earlier today using the original OP title "Omni: Move Naturally in Your Favorite Game" and it received hardly any attention.
Re: Omni: The "Oculus Rift" of 3D Treadmills
#69Earlier quoted context omitted.
See my sibling comment to yours for more context. There are two main problems with the sensors in current devices. The first is that the communication layers (hardware and software) between the sensors and your applications can add 60ms or more. The rendering loop itself will add another 16ms (60fps) or 33ms (30fps). The second problem is that they fast, but not very fast. Generally phone position sensors can run 100…
I just looked through the Datasheet and I have to correct my post. It HAS DATA about the latency, but I don't fully understand it. It says something about 2000 times a second. Please open the PDF on page 14, chapter 2 Module specifications.
(1) nerd remarks: yes, it will eventually go below it, when the sun expands to become a red giant. Also, earth might be knocked out of its orbit earlier, or maybe we move it, etc.
Re: Omni: The "Oculus Rift" of 3D Treadmills
#70It seems that the grooves pointing towards the centre of the platform make for an unnatural walking gait. At the start of a step, the foot will move inwards towards the line of travel. As the foot crosses the torso, it will move outwards again. Whereas in a natural gait, each foot moves parallel to the line of travel. See 2:10 of the video for how the shoes fit into the grooves using plunger pins, and how they move o…