I don't care about 3d or blur or other eye candy. I'd happily trade all that crap off for the battery life of my old Nokia 1100.
Optimizing battery life by getting rid of animations and graphical effects would be extremely penny-wise, pound-foolish.
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I don't care about 3d or blur or other eye candy. I'd happily trade all that crap off for the battery life of my old Nokia 1100.
Optimizing battery life by getting rid of animations and graphical effects would be extremely penny-wise, pound-foolish.
Earlier quoted context omitted.
I'd rephrase that as ios7 was clearly made to catch up with android 4 and holo, but maybe that's just me. there's nothing revolutionary in ios7 shown so far. that said, I can't wait for Apple to sue Android over the things they just stole from them.
There is some "flat" design that is similar to Android, but the similarities are fairly superficial and not what the article was addressing.
I don't care about 3d or blur or other eye candy. I'd happily trade all that crap off for the battery life of my old Nokia 1100.
The 3D and blur aren't what's draining your battery. The big ass LTE radio sucking down videos, music, and photos is what's doing it. That and the huge, brilliant LCD screen staring at you. Optimizing battery life by getting rid of animations and graphical effects would be extremely penny-wise, pound-foolish.
I don't care about 3d or blur or other eye candy. I'd happily trade all that crap off for the battery life of my old Nokia 1100.
Ideally I would like a device which has a battery which, when bought, will last the lifetime of the product.
I hadn't heard that before, and it's quite interesting. Does anyone know if previous iOS versions have similar feature segmentation, other than the obvious (and perhaps artificial) ones like Siri and 3d maps?
Seriously? I can't get over there are iOS fanboys out there still with their heads so far in the sand.
Along with more characterizations of web development that are a decade out of date... sigh. (And anyone who doesn't understand what I mean should watch the Shadow DOM and Polymers presentations from this year's Google IO. They really need to put the Sandbox on a public url for a quick impressive demo...)
Earlier quoted context omitted.
There is some "flat" design that is similar to Android, but the similarities are fairly superficial and not what the article was addressing.
And it is not even flat. Apple talks about three things regarding new design: depth, deference and clarity. Nothing about flatness, on the contrary, it's about establishing visual hierarchy via layers. Also, even bigger part will be not in the static appearance but in subtle motions when interacting, thanks to UIKit Dynamics.
This is exactly what the Android design is about as well.
This is assuming that everyone is chasing the same level of perfection as apple. If the web can provide a "good enough" interface will the bulk of developers go to the extra effort of native apps? Currently things like games are (largely) not good enough on mobile web and so the issue is forced, but building a native app for a nicer blur effect? Probably not.