Your post prompted me to download the app and my first impressions are that the simplicity of the app is a huge selling point. No pointless nav bars, no curious looking buttons, no walls of text, simple, effective UI. I really like it. Hopefully it will help me drop a few kg's!
"huge selling point" is exactly the problem. I liked the post as well, it was very descriptive. But, I feel like he gave up by making it free. I'd be more interested if he can turn it around to profit. Although this was much easier to do in the early days of the app store. Less so now.
An App Store Experiment
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Re: An App Store Experiment
#12I feel like I'm missing something, the post keeps saying you need to "create a story around your product" and "you need to sell your app with a story" yet the post never explains what this means, or does it, instead he has made a cool app that wasn't selling and made it free instead and people installed it and liked it. Doesn't this post demonstrate the problems with selling vs. free, not story this or story that?
Re: An App Store Experiment
#13Earlier quoted context omitted.
"huge selling point" is exactly the problem. I liked the post as well, it was very descriptive. But, I feel like he gave up by making it free. I'd be more interested if he can turn it around to profit. Although this was much easier to do in the early days of the app store. Less so now.
Yeah, I still suspect there was another, unknown factor at play when the app was made free. I've seen tons of paid apps trickle along at the same rate of downloads after reverting to free. I'd love to know what the catalyst really was.
Perhaps, without the "useless" 2nd step, going free would've been equally flat.
Just a thought.
Re: An App Store Experiment
#14I feel like I'm missing something, the post keeps saying you need to "create a story around your product" and "you need to sell your app with a story" yet the post never explains what this means, or does it, instead he has made a cool app that wasn't selling and made it free instead and people installed it and liked it. Doesn't this post demonstrate the problems with selling vs. free, not story this or story that?
Re: An App Store Experiment
#15And I know bloggers get a ton of email every day, and not everything is worth covering, but it would be nice to get at least a reply saying "no thanks" once in a while instead of just being ignored…
/rant
Re: An App Store Experiment
#16Re: An App Store Experiment
#17He went free and only had seven other apps in his category, and he made a few dollars. My question is what does it take to build a real business in the app store? Companies have to pay employees, etc. Are 1% of the companies making most of the money? I think it's going to be hard to build a company 99 cents at a time.
That said it also suggests that revenue is increasingly moving down the long tail which may be a sign small app companies may become more viable.
[1] http://blog.flurry.com/bid/88014/The-Great-Distribution-of-W...
Re: An App Store Experiment
#18(Although this does tell us one very interesting thing - that a topical app on the App Store, with minimal marketing, can get huge downloads if it shifts from paid to free.)
The part of this story that really impresses me is actually the $440 revenue. That's not at all bad for an MVP, and demonstrates there's a market and that the app sells. Those are the kind of indicators I'd look for before pumping a lot more time into the app and attempting to turn it into a real business.
There's every chance - particularly given the subsequent good reviews - that this app could have been an $xxxx/mo success.
Any chance OP can push an update and upsell his happy customers to a paid version, I wonder?