An App Store Experiment
stuartkhall.com
An App Store Experiment
1–10 of 71 posts
Re: An App Store Experiment
#2Re: An App Store Experiment
#3Is there some general "formula" on how much ad revenue one can expect from a (relatively straight forward) free app per 1000 users? Meaning some help on at what point would it make sense to move from sales based monetization to an ad based monetization model.
Re: An App Store Experiment
#4No pointless nav bars, no curious looking buttons, no walls of text, simple, effective UI. I really like it. Hopefully it will help me drop a few kg's!
Re: An App Store Experiment
#5Re: An App Store Experiment
#6My question is what does it take to build a real business in the app store? Companies have to pay employees, etc. Are 1% of the companies making most of the money? I think it's going to be hard to build a company 99 cents at a time.
Re: An App Store Experiment
#7Re: An App Store Experiment
#8Your post prompted me to download the app and my first impressions are that the simplicity of the app is a huge selling point. No pointless nav bars, no curious looking buttons, no walls of text, simple, effective UI. I really like it. Hopefully it will help me drop a few kg's!
Re: An App Store Experiment
#9Re: An App Store Experiment
#10Great story! But am I understanding this correctly that all the author did was approaching a few blogs with promo codes? And after a few days with relative low traction pretty much gave up on promoting it, just setting it on free? Not even slapping a few ads on it? Is there some general "formula" on how much ad revenue one can expect from a (relatively straight forward) free app per 1000 users? Meaning some help on a…
More than likely the reason his free app did so well against the others is that the others likely had ads or nag screens or similar, while his was genuinely free.