Live data from Hacker News

Microsoft reverses controversial game licensing policies

arstechnica.com

11–20 of 152 posts

Re: Microsoft reverses controversial game licensing policies

#11
I don't get the negative response to this. They made a mistake (admittedly being too greedy), and now they're correcting it. People didn't like the DRM, SO THEY TOOK IT OUT! Get over holding a grudge; the Xbox has a lot of very good exclusives and has always been a solid console. It just goes to show you that you can never make the internet happy.

Re: Microsoft reverses controversial game licensing policies

#12
post #9

I'm actually annoyed with these changes; they have reverted back to the Xbox 360 way of doings things; * Disk must be in the drive to play * Share games by lending the disk. The previous scheme, while it would not be befinical to some due to the 24 hour requirement, did allow for some exciting new ideas (which we've got used to with Steam); * Access my games anywhere without needing a disk * Share the game with my fa…

Wasn't the family sharing stuff only on the same console?

Re: Microsoft reverses controversial game licensing policies

#13

It's not clear to me what the change will be, or how it will be an actual win for consumers. The region locking being dropped would definitely be a win for the minority of potential customers outside of the privileged regions, but the fact is that the DRM scheme that they proposed, while never explained very well, was probably better than leaving how one-time-use-codes should work to manufacturers (EA Online Passes s…

How is it not clear? You can play games without checking-in every 24 hours, and if you want to share or sell a game, you transfer the physical media you purchased. Downloaded games cannot be shared.

Re: Microsoft reverses controversial game licensing policies

#14
If this is true, there isn't going to be the announced "Family Share plan" or the "Disc-less" operation. Also, the fact that a few consoles might not be connected to the Internet means, MS can't really do cloud processing as it claimed (since it would lead to variable experiences of the same game).

I see this as a step-backward than a step ahead. Sure there will always be a vocal minority, but rather than provide them an alternative, they've just gimped an online console.

Re: Microsoft reverses controversial game licensing policies

#15
post #12
post #9

I'm actually annoyed with these changes; they have reverted back to the Xbox 360 way of doings things; * Disk must be in the drive to play * Share games by lending the disk. The previous scheme, while it would not be befinical to some due to the 24 hour requirement, did allow for some exciting new ideas (which we've got used to with Steam); * Access my games anywhere without needing a disk * Share the game with my fa…

Wasn't the family sharing stuff only on the same console?

No it was multiple consoles from my understanding of it, you just had to link the Xbox Live accounts into one "family"

Re: Microsoft reverses controversial game licensing policies

#16

I don't get the negative response to this. They made a mistake (admittedly being too greedy), and now they're correcting it. People didn't like the DRM, SO THEY TOOK IT OUT! Get over holding a grudge; the Xbox has a lot of very good exclusives and has always been a solid console. It just goes to show you that you can never make the internet happy.

I'm no expert here and I especially don't really have a preference between the two consoles as I haven't gamed much the past few years -- but it seems a lot of fanboy personalities love feverishly being "right"

This is just an opportunity to say "HA, we won! They changed their course of action because of US!!! SUCK IT MICROSOFT"

We all know PC gamers are the master race though anyways, so any subsequent arguing is moot /s

Re: Microsoft reverses controversial game licensing policies

#19
post #13

It's not clear to me what the change will be, or how it will be an actual win for consumers. The region locking being dropped would definitely be a win for the minority of potential customers outside of the privileged regions, but the fact is that the DRM scheme that they proposed, while never explained very well, was probably better than leaving how one-time-use-codes should work to manufacturers (EA Online Passes s…

How is it not clear? You can play games without checking-in every 24 hours, and if you want to share or sell a game, you transfer the physical media you purchased. Downloaded games cannot be shared.

The official comment from microsoft had not been made when I made my comment. Overall, this is a clear step backwards so that Sony has to change their bullet-points, which were disingenuous to begin with.

This makes me sad.

Re: Microsoft reverses controversial game licensing policies

#20
post #10
post #6

Here's a statement from MS http://news.xbox.com/2013/06/update (may need a refresh or two to load) looks like they are removing the feature of being able to play a game without the disc in the tray, which pretty much was the root of all these drm issues IMO

There's a tradeoff between discless play and used games; allowing both leads to massive piracy (in somebody's mind). It looks like MS has gone from one extreme to the other.

Used games IMHO are a menace. How many software companies give away transferable licenses? (apart from Open-source licenses)

It isn't fair to the publisher/developer. I'd rather have seen a price change to facilitate more ownership rather than used games sales. EA's implementation sounded a bit practical to solve the used games market.

Post reply on HN