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iOS 7

mattgemmell.com

161–170 of 284 posts

Re: iOS 7

#161
I'm not sure what I think of the visual aesthetics yet, some of the icons are really bad (e.g. Safari), but I don't know if I'm ready to say I don't like it yet in general. I do actually like the glossy look of the iOS 6 and less icons.

One thing I'm concerned about, though, is usability. Getting rid of all the bevels off of buttons and making them not look quite so interactive ... my two year old son knows how to get around already and I wonder how much of that is because things look interactive on the iOS 6 UI. I might have to install the 7 beta and see what he thinks.

He knows how to unlock my wife's phone (I have a password on mine) and can get to any app he finds interesting. I suppose the only thing he'll need to overcome is unlocking the phone and then he'll be back where he started.

Re: iOS 7

#162

Earlier quoted context omitted.

>> "(People arguing 'its just a beta, it'll obviously change over time': what happened to Apple's relentless pursuit of quality before introducing something to the public? What's the point of secrecy if you're showing off v0.8 and not v1.0?) " They haven't really introduced it to the public. They introduced it to developers at a developer conference so they can prepare their software for it. Every single iOS release…

Err. They also have placed imagery and video of it all over their (general, not developer) pages for iOS. They've provided high res imagery and video for the media. It's effectively introduced. And I say that as someone now running iOS 7 and OSX 10.9. I see a lot of potential in both, but iOS needs a fair amount of polishing.

What are the default apps like in OSX 10.9? I absolutely hated the calendar, notes etc apps in 10.8, have they improved as much (visually) as the iOS default apps?

Re: iOS 7

#163

I cant believe how quickly UI and design have fallen now that Jobs is gone. Things like childish gradients and terrible icons. Don't even get me started on the contrast -- light text on fluorescent green background and the really thin font. I could only draw one conclusion from the comparison of iOS 6 vs 7 --- it's as if Apple has done everything possible to make it unusable. Steve would probably have fired the taste…

People on here are nuts. How are the new gradients any different than the old gradients?! Any more "childish"?! (Look at the Messages app for example.) Is there any consistency between the old Voice Memos, Apple Store, Videos, iTunes, and Stocks apps? Do these icons really strike you as fundamentally better than the new ones?

They are too simple, to the point of looking amateurish. I think they stopped somewhere in an awkward place between metro (the so called flat style that I am not a fan of) and their original style.

I was comparing to MeeGo, and the icons there look much more polished, because they smartly use gradients and shadow when needed while keeping it simple when it comes to colors and symbols. Apple just simplified everything.

Re: iOS 7

#164

iOS 7 foregoes borders, instead relying on colour to indicate interactivity Good thing there aren't people out there who are color-blind, then... Oh, wait.

Looking at examples using XScope color blind modes, the default colors, and a few different colors (such as reds and greens), iOS7 is far more legible in color blind reduced palettes than iOS6 is that I can see.

Re: iOS 7

#165

Hopefully I'm not the only one that thinks this is going to kill usability. The reason old people can figure their way around This article seems to sum up some of my other complaints fairly well: http://wolfslittlestore.be/tasteless/

If you go to the Apple Developer forums ( https://developer.apple.com/devforums/ Dev account needed) the "Getting Started" sub-forum is filled with devs, from just signed up to veterans with multiple apps under their belt, asking usability questions. I think it's telling when your own developing base has to post to forums asking simple questions like: Where did my spotlight search go? How do I rate songs?

This is not encouraging... Hopefully they can resolve many of the usability issues before release.

For me usability is probably the best way to substantiate a design criticism.

Re: iOS 7

#166

iOS 7 foregoes borders, instead relying on colour to indicate interactivity Good thing there aren't people out there who are color-blind, then... Oh, wait.

That's me! I was browsing the new UI guidelines and couldn't understand what was and what wasn't a link/action in the screenshots that they used for examples! And I shouldn't need to turn on accessibility services for slight colorblindness... the design should accomodate for us. The navigation looks lik the same color as the "Home" and "Phone" labels. Are those actions?

Looking at examples using XScope color blind modes, the default colors, and a few different colors (such as reds and greens), iOS7 is far more legible in color blind reduced palettes than iOS6 is that I can see.

If you turn on the "thicken text" (not the actual name) in accesability, they stand out even more.

Re: iOS 7

#167
post #78
post #61

I don't care about flatness or skeutransmogrification or whatnot, but the damn thing must WORK. Look at his iMessage screen comparison [1]: yes, the old screen looks a bit geocities, but you can actually read text very well; the new screen is almost unreadable. The prime aim of iMessage is to make people read text, not to look cool. It doesn't matter if there are options to thicken the font -- the whole point of OSX/…

From a fellow know-nothing when it comes to "flatness" and skeu-something I was a little bit surprised when the author complained that the old "receive a call" interface was full with alert-like buttons. They are supposed to be "Alert" buttons, for crying out loud, as in you're asleep in your bed, the phone starts ringing which means you have been "alerted", you're now woken up and ready to answer the call or deny it…

If Jony Ive had wanted you to deny calls, he would have given you a button for it. Now stop complaining and answer your phone.

Re: iOS 7

#168
Reminds me a bit of Windows Phone (which I don't own, I'm just going by the visual aesthetic I've absorbed form ads etc.).

Re: iOS 7

#169
post #34

Man, iOS 7 feedback is incredibly frustrating for no reason that actually matters. I feel like I spent the past few years falling in love with flat design, on mobile and on the web -- and I read article after article from historically pro-Apple bloggers/authors explaining that no, flat design was fundamentally a bad move: the strongest metaphor is that of the phone as a tool -- that we needed skeumorphism, we need hi…

This article gives a lot more context about the icons:

"many of the new icons were primarily designed by members of Apple’s marketing and communications department, not the app design teams. From what we’ve heard, SVP of Design Jony Ive (also now Apple’s head of Human Interaction) brought the print and web marketing design team in to set the look and color palette of the stock app icons. They then handed those off to the app design teams who did their own work on the ‘interiors’, with those palettes as a guide."

http://thenextweb.com/apple/2013/06/12/why-does-the-design-o...

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