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iOS 7

mattgemmell.com

41–50 of 284 posts

Re: iOS 7

#41

I can't believe anyone likes the old one. I think the IOS audience just might be getting a bit old and stodgy.

They could have toned down the affordances and gloss without totally removing the cues. They went to far to fast IMO. The market is not techies in Silicon Valley.

Re: iOS 7

#42
post #26

Earlier quoted context omitted.

> It's getting to be somewhat annoying how many people are whining about Windows Phone and Android similarities. Design and engineering decisions are not made in a vacuum. I agree, but the similarities are being pointed out precisely because Apple (and their major pundits like Marco and Gruber) makes a big deal about how others have borrowed ideas from them. For example, the infamous "Redmond/Mountain View, start you…

Borrowing ideas is only a big deal if you're ripping on those you borrow from. Like if someone from Apple were to say "MS just can't do design right, Metro is terrible start to finish" and then they borrow from Metro, that's newsworthy. Following current design trends and adding a splash of your own flavor to them... that's status quo, isn't it?

You're missing the whole point of my comment. Yes, that's the status quo. But Apple's (and their pundits') history of snarky comments against this is why people are dishing this criticism.

"Some of their own medicine" as it were.

Re: iOS 7

#43

iOS 7 foregoes borders, instead relying on colour to indicate interactivity Good thing there aren't people out there who are color-blind, then... Oh, wait.

I thought about this too, but then realized it's a completely moot point unless you are black/white color blind (which virtually nobody is).

Differing colors are NOT being used to indicate differing actions. They're just being used to indicate interactivity in general, and it doesn't matter if you see that indicator as red or green (the most common form of colorblindness).

Re: iOS 7

#44
post #26

Earlier quoted context omitted.

> It's getting to be somewhat annoying how many people are whining about Windows Phone and Android similarities. Design and engineering decisions are not made in a vacuum. I agree, but the similarities are being pointed out precisely because Apple (and their major pundits like Marco and Gruber) makes a big deal about how others have borrowed ideas from them. For example, the infamous "Redmond/Mountain View, start you…

Borrowing ideas is only a big deal if you're ripping on those you borrow from. Like if someone from Apple were to say "MS just can't do design right, Metro is terrible start to finish" and then they borrow from Metro, that's newsworthy. Following current design trends and adding a splash of your own flavor to them... that's status quo, isn't it?

http://www.extremetech.com/wp-content/uploads/2012/09/Redmon...

Re: iOS 7

#45
I am usually a fan of Jony Ive's design, but this seems to exhibit a lot of windows-envy. When did Apple start copying design from Microsoft?

The home-screen icons are probably the worst part of the design. There are certainly good parts as well. But Apple's skeumorphic borders and backgrounds were always distinctively Apple, and contributed to make people love the brand, now the iOS just looks like everything else. Android is flat. Windows is flat. And as people pointed out, what about the colorblind?

Re: iOS 7

#46

I can't believe anyone likes the old one. I think the IOS audience just might be getting a bit old and stodgy.

What happened to the Don't fix what isn't broken mantra?

Said no one at Apple ever?

I'm being facetious of course, but really, Apple changes their designs up on the regular, even if it isn't "broken". See: the iMac product line.

Re: iOS 7

#47
post #34

Man, iOS 7 feedback is incredibly frustrating for no reason that actually matters. I feel like I spent the past few years falling in love with flat design, on mobile and on the web -- and I read article after article from historically pro-Apple bloggers/authors explaining that no, flat design was fundamentally a bad move: the strongest metaphor is that of the phone as a tool -- that we needed skeumorphism, we need hi…

FTA: "The thing is, we've grown up. [...] The new iOS is designed for a different environment, and a different maturity of mobile user [...]"

Re: iOS 7

#48
post #34

Man, iOS 7 feedback is incredibly frustrating for no reason that actually matters. I feel like I spent the past few years falling in love with flat design, on mobile and on the web -- and I read article after article from historically pro-Apple bloggers/authors explaining that no, flat design was fundamentally a bad move: the strongest metaphor is that of the phone as a tool -- that we needed skeumorphism, we need hi…

Most people are saying the same things about Apple as they said about Microsoft with the flat design stuff. This is one of the few positive articles I've seen on HN about iOS 7. I don't understand why you are frustrated reading about this OS when the vast majority of what's been written so far essentially agrees with what you've said. You'd prefer no dissenting articles rather than a handful?

Anyway, even if Apple were broadly being lauded for it now, that would be expected. Microsoft pioneered this look in the mobile space. Obviously they were going to catch more flak for it. The first one to try something new always gets criticism from the essentially conservative press and public.

Re: iOS 7

#49

> The thing is, we’ve grown up. We don’t require hand-holding to tell us what to click or tap. [...] iOS 7 foregoes borders, instead relying on colour to indicate interactivity Relying on color to indicate interactivity... like we've done on the web forever? That's been a best practice since I-don't-know-when. I disagree with the "we've grown up" idea. I'm not sure there's a Platonic ideal for UI/X, but clearly we're…

> Relying on color to indicate interactivity

I disagree. We reply on context and content to indicate interactivity. Color has been a pseudo indicator and is now inaccurate at best and misleading at worst. Just take a look at the header of this comment; the username timestamp and link are all the same color, yet only two of the three are actually links or clickable at all. Thus, the content and the context indicate clickability, not color. This is why UI design is harder than everyone thinks.

Re: iOS 7

#50
post #6

It is certainly possible to de-clutter without making it look like complete shit. It's the odd decisions all over that just don't make sense, for example using red for primary actions or providing no contrast. Those are basic things even non-designers would know. I think the reason for the backlash, and rightly justified, is that these seemingly capricious design decisions would seem to underpin a larger fundamental…

This is my issue with the redesign. I'm all for less clutter but I really don't think this is how apple should go about doing it. On the whole it looks far uglier than the previous style, and that's what most people care about. I think they have not reached a balance of minimalistic while being pleasing to the eye.
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