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iOS 7 looks familiar

chris.millr.org

151–160 of 224 posts

Re: iOS 7 looks familiar

#151
post #91

Earlier quoted context omitted.

What phone are you using? How much system memory do you have left? There's a lot of reasons for lag beyond just a new OS. Some of those things could be exacerbated by the new OS, but for another datapoint, I'm running an iPhone 5 with 3.1/16GB used and I'm not experiencing any lag. The animations are a delight. I am, however, not a fan of some of the graphical choices they made. A few subtleties like a thin 1px inset…

I have an iPhone 5 with 8GB free space and am experiencing lag and low frame rates quite a bit.

I generally wait for the new hardware. Never have had a good "iOS upgrade" experience.

Re: iOS 7 looks familiar

#152
Considering iOS 7 is a 'flat' redesign, it's hardly surprising that it bears stylistic similarities to other flat mobile UI designs.

The flat trend in web and app UI design has been building for the last couple of years. We're at a point where flat is simply the present zeitgeist of UI design.

However, 'flat' largely covers superficial aspects of design. Where iOS still differs is in the actual meat of the design; the interactivity and user experience.

Also, as the page was down for me, here's the Google cached page: http://webcache.googleusercontent.com/search?q=cache:FATZrqh...

Re: iOS 7 looks familiar

#153
post #86

These arguments always strike me as coming from people who don't actually understand what design is. The folks who think that design is the font face, the weight of lines, the colors used. Those are all facets of design, but they are essentially just tools to accomplish the goal: experience and engagement. What you are noticing are just trends, and this is nothing new. Look back over the history of even just twentiet…

Even if these are just trends, we now see Apple following trends rather than setting them. That's a significant change.

What about the new MacPro?

Re: iOS 7 looks familiar

#154
post #85

Earlier quoted context omitted.

No, this isn't true this time. I have been using iOS 7 on iPhone 5 for a day now, and I have mixed feelings. I have always trusted Apple to 'get it right' and be delighted with thought-out details and just no-frills great UX. I know it's Beta, but it honestly looks and feels like Android with a bit of lag here and there, some stuttering animations, confusing unlock and answer call screens, too thin fonts for my taste…

> I know it's Beta, but it honestly looks and feels like Android with a bit of lag here and there. This sort of lag has been a common artifact throughout the iPhone's history. Crashing apps, lag, and outright unresponsiveness are daily occurrences on my iPhone 5. It's honestly gotten to the point where, if I didn't have an astronomical amount of money tied up in their ecosystem, I'd switch to a Nexus 4 tonight.

I have one that I would be happy to trade for your iPhone 5. While the nexus is a great device, it has tons of lags, and hangs. Android seems to be an amalgamation of rough edges - and I love google! For goodness sake, to add a telephone number to a contact you need to select 'add field' and then select the field type before you can enter the value. Okay, I'll stop with my rant, but seriously, I would live to trade. The screen and FF of the nexus are perfect IMHO.

Re: iOS 7 looks familiar

#155
post #85

Earlier quoted context omitted.

No, this isn't true this time. I have been using iOS 7 on iPhone 5 for a day now, and I have mixed feelings. I have always trusted Apple to 'get it right' and be delighted with thought-out details and just no-frills great UX. I know it's Beta, but it honestly looks and feels like Android with a bit of lag here and there, some stuttering animations, confusing unlock and answer call screens, too thin fonts for my taste…

> I know it's Beta, but it honestly looks and feels like Android with a bit of lag here and there. This sort of lag has been a common artifact throughout the iPhone's history. Crashing apps, lag, and outright unresponsiveness are daily occurrences on my iPhone 5. It's honestly gotten to the point where, if I didn't have an astronomical amount of money tied up in their ecosystem, I'd switch to a Nexus 4 tonight.

Umm it is beta, ios 6 was painful to use until about beta4. Even then the GA release had all that removed.

I'll bet the entire os has debug symbols and other things turned on that never reach production.

That said, the jerky animations are annoying in use. But its mostly spit and polish things nothing overly broken. I did set this up on a 4s with a new install and not restore (i'm not putting a beta on my main phone).

Re: iOS 7 looks familiar

#156
post #81

Earlier quoted context omitted.

It's actually not an ad hominem . A firm grasp of language, grammar, and communication is actually recognized, albeit informally, to be a good signal of technical skill and design effectiveness. If he can't refine his linguistic communication well enough to convey such a simple sentence, how can he be expected to refine his visual communication (i.e., UX design) well enough to surpass one of the leading UX teams in t…

Your argument falls apart when you realize that good design has nothing to do with being able to speak a certain specific language (in this case, English) really well. (I agree with your gist though about ridiculing the idea it would be trivial to do a better job at design)

I may be assuming unfairly, but the than/then confusion referred to is a problem I have seen almost exclusively in native English speakers who try to spell phonetically. Non-native speakers have other problems, which I generally gloss over.

It seems a fair assumption that mattermill is a native English speaker when he's on a primarily English-speaking site, committing a primarily English-native grammar error, and echoing some very American hubris (not saying Americans are all terrible - I am one - but we do have a certain characteristic braggadocio).

You can make something pretty without the ability to clearly communicate and a strong attention to detail, but you can't effectively design for information and interaction purposes without those skills. Anecdotally, most of the excellent hackers and designers I've met have had excellent communication skills, and those native to English usually speak it impeccably.

Also, the kind of absolute mastery of UX design he claims (the ability to out-design all the best in the industry on his own, based only on screenshots) would require all but perfection of all the attributes of a good designer. Such a trivial mistake would not pass the muster of such a demigod of design.

Regardless of whether I'm right in that argument, it's still not an ad hominem, because there is an argument present, not a simple dismissal of everything he has to say because he made a grammar error. It's a challenge extrapolated from his grammar to his implicitly claimed mastery of UX design, not a dismissal of his ability to participate in the debate.

Re: iOS 7 looks familiar

#157
post #81

Earlier quoted context omitted.

It's actually not an ad hominem . A firm grasp of language, grammar, and communication is actually recognized, albeit informally, to be a good signal of technical skill and design effectiveness. If he can't refine his linguistic communication well enough to convey such a simple sentence, how can he be expected to refine his visual communication (i.e., UX design) well enough to surpass one of the leading UX teams in t…

I'm not saying that it is an ad hominem, but I've read through the page and I think the connection between grammar and design skills is a red herring. The page considers this an ad hominem too, even though having a grasp of logic is clearly important for making A's statement: A: "All rodents are mammals, but a weasel isn't a rodent, so it can't be a mammal." B: "Well, you've never had a good grasp of logic, so this c…

As I've mentioned in another comment I just posted (after your comment, that is), it's not an ad hominem regardless of whether the "poor grammar -> poor design" argument holds, because there is an argument present, not a simple dismissal of everything he has to say. It might be wrong, but it's still a valid argument, and not an ad hominem.

The example you show instead points to an attribute of the speaker to imply that what he says is categorically untrue, regardless of whether it's relevant or not. In this case, an attribute of the speaker is used to refute a specific argument of his (that he is such a demigod of UX design that he can design better than any of the top teams in the industry), while still allowing him to participate in the debate.

No argument can be made connecting someone's poor grasp of logic to the taxonomy of weasels, but an argument can be made connecting someone's poor grasp of grammar to that same person's ability to design.

Re: iOS 7 looks familiar

#158
post #81

Earlier quoted context omitted.

It's actually not an ad hominem . A firm grasp of language, grammar, and communication is actually recognized, albeit informally, to be a good signal of technical skill and design effectiveness. If he can't refine his linguistic communication well enough to convey such a simple sentence, how can he be expected to refine his visual communication (i.e., UX design) well enough to surpass one of the leading UX teams in t…

I predict there will be a "Ad Hominem Fallacy Fallacy Fallacy", which states that presenting the article is not a valid defense.

That's fair. See my replies to your comment's siblings for a further explanation of how this isn't an ad hominem.

Re: iOS 7 looks familiar

#159

These arguments always strike me as coming from people who don't actually understand what design is. The folks who think that design is the font face, the weight of lines, the colors used. Those are all facets of design, but they are essentially just tools to accomplish the goal: experience and engagement. What you are noticing are just trends, and this is nothing new. Look back over the history of even just twentiet…

I do agree with your arguments, yet they do have a patent on "Slide to unlock"

Re: iOS 7 looks familiar

#160
post #85

These arguments always strike me as coming from people who don't actually understand what design is. The folks who think that design is the font face, the weight of lines, the colors used. Those are all facets of design, but they are essentially just tools to accomplish the goal: experience and engagement. What you are noticing are just trends, and this is nothing new. Look back over the history of even just twentiet…

No, this isn't true this time. I have been using iOS 7 on iPhone 5 for a day now, and I have mixed feelings. I have always trusted Apple to 'get it right' and be delighted with thought-out details and just no-frills great UX. I know it's Beta, but it honestly looks and feels like Android with a bit of lag here and there, some stuttering animations, confusing unlock and answer call screens, too thin fonts for my taste…

It's beta 1. What do you really expect? The lag is because the code just isn't done, let alone optimized. I'm using it on an iPhone 5, and it doesn't feel like any Android I've ever used, and I was in the Android world from 1.5 on a Sprint HTC Hero through the Nexus 7. This feels like the first seed of every beta - there are problems, and they will be addressed.
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