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iOS 7 looks familiar

chris.millr.org

81–90 of 224 posts

Re: iOS 7 looks familiar

#81

Earlier quoted context omitted.

Unfortunately, not many others would be willing to put much faith in someone with the grammar of a 6th grader to do a better job at UX design than a multi-billion dollar company.

https://yourlogicalfallacyis.com/ad-hominem

It's actually not an ad hominem. A firm grasp of language, grammar, and communication is actually recognized, albeit informally, to be a good signal of technical skill and design effectiveness. If he can't refine his linguistic communication well enough to convey such a simple sentence, how can he be expected to refine his visual communication (i.e., UX design) well enough to surpass one of the leading UX teams in the industry?

There are further reasons it's not an ad hominem - I recommend you read The Ad Hominem Fallacy Fallacy [1]. I don't mean to criticize - I made the same mistake until recently, so I offer the article in a spirit of goodwill, not superiority.

[1]: http://plover.net/~bonds/adhominem.html

Re: iOS 7 looks familiar

#83

These arguments always strike me as coming from people who don't actually understand what design is. The folks who think that design is the font face, the weight of lines, the colors used. Those are all facets of design, but they are essentially just tools to accomplish the goal: experience and engagement. What you are noticing are just trends, and this is nothing new. Look back over the history of even just twentiet…

These arguments always strike me as coming from people who only spend time with Apple's designs. The folks who think that only Apple designers are leaps and bounds better, are the only thoughtful producers, and are the sole visionaries beyond just the UI. Let's face it; look to the Samsung vs. Apple case to see how it is the laymen making billion dollar calls. Not designers. It's not designers that Apple has a majori…

>> The folks who think that only Apple designers are leaps and bounds better

Parent doesn't say that at all, or make any comparisons.

Re: iOS 7 looks familiar

#84
post #2

Not to be partisan, or anything. The thing that stood out the most for me was slide-up to unlock, that's been a Windows thing since they began their redesign with WP (from WinMobile). Still I think that somehow Apple did a better job with the flat UI, I'm currently using Windows 8 (by choice) and my phone is a Lumia 521 (again by choice), and I always feel that something is off with the WP/W8 buttons, they just seem…

Irony: it only looks like it's slide up to unlock. It's actually slide sideways. My twitter stream right now is full of people pointing out how deeply confusing that little arrow at the bottom of the screen is. See it in action: http://appadvice.com/appnn/2013/06/slide-to-unlock-appadvice...

Interesting - the animation for the unlocking is somewhat similar to the animation when swiping between pages in the app list on Android Jellybean (I'm not criticizing the copying, just noting the similarity). Given the focus on layers in the rest of the design (the control panel and notifications center, for example) I would have thought the unlock screen would slide off like a layer, as well (since they are using the visual metaphor of dragging the whole unlock screen, rather than sliding a specific unlock element, as in previous version of iOS).

Any thoughts as to why they did that differently? Am I just totally off base?

Re: iOS 7 looks familiar

#85

These arguments always strike me as coming from people who don't actually understand what design is. The folks who think that design is the font face, the weight of lines, the colors used. Those are all facets of design, but they are essentially just tools to accomplish the goal: experience and engagement. What you are noticing are just trends, and this is nothing new. Look back over the history of even just twentiet…

No, this isn't true this time. I have been using iOS 7 on iPhone 5 for a day now, and I have mixed feelings. I have always trusted Apple to 'get it right' and be delighted with thought-out details and just no-frills great UX.

I know it's Beta, but it honestly looks and feels like Android with a bit of lag here and there, some stuttering animations, confusing unlock and answer call screens, too thin fonts for my taste, icons and iconography aren't that great either (opinion), completely unnecessary eye-candy with animated parallax background which doesn't even work very well, etc.

Don't get me wrong, it's not that bad, but 'leaps and bounds better', I say no. I'm sure they'll redefine the design for final product though.

Re: iOS 7 looks familiar

#86

These arguments always strike me as coming from people who don't actually understand what design is. The folks who think that design is the font face, the weight of lines, the colors used. Those are all facets of design, but they are essentially just tools to accomplish the goal: experience and engagement. What you are noticing are just trends, and this is nothing new. Look back over the history of even just twentiet…

Even if these are just trends, we now see Apple following trends rather than setting them. That's a significant change.

Re: iOS 7 looks familiar

#87

I don't understand this obsession with complaining about copying or imitating in design. As long as good things are taken and worse things are left behind, the consumers benefit. It's like being upset that the 2014 cars have the same steering wheel and pedal layout, or that a manufacturer "stole" the idea of using a USB port in a car.

There is nothing wrong with it. Unless of course you claim you revolutionized the space with your original designs - which is what Apple and co. do. I simply have a problem with people lying.

Re: iOS 7 looks familiar

#88

These arguments always strike me as coming from people who don't actually understand what design is. The folks who think that design is the font face, the weight of lines, the colors used. Those are all facets of design, but they are essentially just tools to accomplish the goal: experience and engagement. What you are noticing are just trends, and this is nothing new. Look back over the history of even just twentiet…

These arguments always strike me as coming from people who only spend time with Apple's designs. The folks who think that only Apple designers are leaps and bounds better, are the only thoughtful producers, and are the sole visionaries beyond just the UI. Let's face it; look to the Samsung vs. Apple case to see how it is the laymen making billion dollar calls. Not designers. It's not designers that Apple has a majori…

>Let's face it; look to the Samsung vs. Apple case to see how it is the laymen making billion dollar calls.

The damages were reduced to $600 million after the judge ruled that the jury's used an "impermissible legal theory" to award damages, and ordered a new trial.[1] The jury foreman had a technical background and lied during voir dire by failing to mention that he had history of suing others for patent abuse.[2] He was the one he told the other jurors to ignore prior art and assume that Samsung had violated the patents.[3] So it isn't fair to say that laymen decided the damages.

After the trial, a patent('380, bounce-back) that Apple relied heavily upon during the trial to prove that Samsung was "infringing on their innovative designs" was invalidated by the USPTO.[3] This means that if the jury had been competent and searched for prior art (which the foreman with technical experience told them to ignore), or if Samsung had been allowed to present evidence demonstrating prior art, it is probable that no damages would have been awarded at all.

[1]: http://www.groklaw.net/article.php?story=20130301161659602

[2]: http://www.groklaw.net/article.php?story=20121031200136965

[3]:http://www.groklaw.net/article.php?story=20130402121308772

Re: iOS 7 looks familiar

#89
post #85

These arguments always strike me as coming from people who don't actually understand what design is. The folks who think that design is the font face, the weight of lines, the colors used. Those are all facets of design, but they are essentially just tools to accomplish the goal: experience and engagement. What you are noticing are just trends, and this is nothing new. Look back over the history of even just twentiet…

No, this isn't true this time. I have been using iOS 7 on iPhone 5 for a day now, and I have mixed feelings. I have always trusted Apple to 'get it right' and be delighted with thought-out details and just no-frills great UX. I know it's Beta, but it honestly looks and feels like Android with a bit of lag here and there, some stuttering animations, confusing unlock and answer call screens, too thin fonts for my taste…

Have you had a chance to beta-test any of the previous iOS releases? It is possible that other iOS releases had lag issues that were fixed before the release to the general public.

Re: iOS 7 looks familiar

#90
post #86

These arguments always strike me as coming from people who don't actually understand what design is. The folks who think that design is the font face, the weight of lines, the colors used. Those are all facets of design, but they are essentially just tools to accomplish the goal: experience and engagement. What you are noticing are just trends, and this is nothing new. Look back over the history of even just twentiet…

Even if these are just trends, we now see Apple following trends rather than setting them. That's a significant change.

Noone should see this as Apple copying anyone. There are designs that work well with phones - and to be honest, there aren't too many of them within today's technology. If something works, designers use it.

There should be no better argument that software patents (in most instances) are idiotic.

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