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iOS 7's Design is Confused

andrewmunsell.com

41–46 of 46 posts

Re: iOS 7's Design is Confused

#41
post #31

Earlier quoted context omitted.

Don't be silly, there are all sorts of gradients in nature that have nothing to do with lighting.

Like what? I honestly can't think of a single example.

You can't think of a single object that isn't a uniform color?

How about flowers? Rocks? Fruit? Animals?

Try harder.

Re: iOS 7's Design is Confused

#42
post #6

Earlier quoted context omitted.

That was my first thought. It looks like a first attempt by someone trying to learn Flat UI. For some reason, it just looks a bit to kludgy for me.

To be fair, this is the first time Apple's tried flat UI :P

That is true but there are 100's of resources to learn how to do Flat UI correctly. I tried to learn Flat UI a few months ago and I ran into a lot of the issues that I see in Apple's interface and I'm not even a trained designer.

Re: iOS 7's Design is Confused

#43
post #31

Earlier quoted context omitted.

Don't be silly, there are all sorts of gradients in nature that have nothing to do with lighting.

Like what? I honestly can't think of a single example.

Besides the examples mentioned by others, gradients can arise due to look angle. For instance, looking upon a field of mixed grass and dirt from straight above versus 10 feet towards the horizon will yield a gradient from green/brown to totally green. There are lots of similar examples, for example, look at a mixed asphalt/composite road stretching off into the distance.

Re: iOS 7's Design is Confused

#44
I largely agree with this post, and I feel like the UX changes he addresses will make it a bit more confusing for first-time iOS users, while experienced iOS users probably won't even notice a difference.

Re: iOS 7's Design is Confused

#45

Earlier quoted context omitted.

Like what? I honestly can't think of a single example.

You can't think of a single object that isn't a uniform color? How about flowers? Rocks? Fruit? Animals? Try harder.

Other than animal skins, the examples given seem to be dominated by lighting.

Re: iOS 7's Design is Confused

#46
I think the design absolutely requires its motion to be considered in connection with the visuals.

A lot of the stuff is not much to look at until you start moving it — the Messages list, for example, is particularly impressive with independent physics applied to each message within a table cell (causing them to stack and bounce as they inherit the scroll velocity).

That said, I'd be happy if they tweaked a few of the icon designs (Game Center is bizarre). But there's an incredible pleasantness to the motion that seems to suit the lighter choice of visual design — most elements seem very appropriate.

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