Earlier quoted context omitted.
Don't be silly, there are all sorts of gradients in nature that have nothing to do with lighting.
Like what? I honestly can't think of a single example.
How about flowers? Rocks? Fruit? Animals?
Try harder.
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Earlier quoted context omitted.
Don't be silly, there are all sorts of gradients in nature that have nothing to do with lighting.
Like what? I honestly can't think of a single example.
How about flowers? Rocks? Fruit? Animals?
Try harder.
Earlier quoted context omitted.
That was my first thought. It looks like a first attempt by someone trying to learn Flat UI. For some reason, it just looks a bit to kludgy for me.
To be fair, this is the first time Apple's tried flat UI :P
Earlier quoted context omitted.
Don't be silly, there are all sorts of gradients in nature that have nothing to do with lighting.
Like what? I honestly can't think of a single example.
A lot of the stuff is not much to look at until you start moving it — the Messages list, for example, is particularly impressive with independent physics applied to each message within a table cell (causing them to stack and bounce as they inherit the scroll velocity).
That said, I'd be happy if they tweaked a few of the icon designs (Game Center is bizarre). But there's an incredible pleasantness to the motion that seems to suit the lighter choice of visual design — most elements seem very appropriate.