Anybody knows how other companies like universal's animation department (ice age, despicable me, ...) stand technology-wise? From the visuals, i always assumed pixar is setting the standards but now knowing that they just start to use unified raytracing, the gap might not be that big...
Pixar's Chris Horne Sheds New Light on Monsters University
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Re: Pixar's Chris Horne Sheds New Light on Monsters University
#12I was surprised that ray tracing in Pixar was historically a clunky, haphazard process. I always thought of it as this smooth, polished machine like something you would see at an Apple store. Life inside the sausage factory never quite looks like what outsiders would expect.
Re: Pixar's Chris Horne Sheds New Light on Monsters University
#13Wow, I had always assumed Pixar was doing GI/ray tracing by now. Looking forward to seeing MU to check out the graphics porn.
Having said that, what renderman is and what pixar animation do/use are rather orthogonal. For example pixar made heavy use of Subsurface scattering in the incredibles. Something that was at the time rather time intensive.
The title is a bit misleading as they've been using raytracing for years 1
[1]http://graphics.pixar.com/library/RayTracingCars/paper.pdf
Re: Pixar's Chris Horne Sheds New Light on Monsters University
#14Anybody knows how other companies like universal's animation department (ice age, despicable me, ...) stand technology-wise? From the visuals, i always assumed pixar is setting the standards but now knowing that they just start to use unified raytracing, the gap might not be that big...
Re: Pixar's Chris Horne Sheds New Light on Monsters University
#15An article about a new dimension in rendering quality, and they're demonstrating that quality with two images the size of a stamp...WAT?
Larger versions: http://bluraymedia.ign.com/bluray/image/article/104/1044870/... http://pixartimes.com/wp-content/uploads/2012/08/Monsters-Un...
Re: Pixar's Chris Horne Sheds New Light on Monsters University
#16Anybody knows how other companies like universal's animation department (ice age, despicable me, ...) stand technology-wise? From the visuals, i always assumed pixar is setting the standards but now knowing that they just start to use unified raytracing, the gap might not be that big...
If I can make my webapp better (however you define "better") than my competitors' using PHP and MySQL, while they're making theirs using Ruby on Rails, MongoDB, etc,etc. Does the tech stack in the background matter, aside from making a nice article?
Re: Pixar's Chris Horne Sheds New Light on Monsters University
#17Anybody knows how other companies like universal's animation department (ice age, despicable me, ...) stand technology-wise? From the visuals, i always assumed pixar is setting the standards but now knowing that they just start to use unified raytracing, the gap might not be that big...
So while I'd say they are still way ahead in efficacy they are at par or behind with respect to light simulation.
Re: Pixar's Chris Horne Sheds New Light on Monsters University
#18Wow, I had always assumed Pixar was doing GI/ray tracing by now. Looking forward to seeing MU to check out the graphics porn.
Re: Pixar's Chris Horne Sheds New Light on Monsters University
#19From what I gathered from John Carmack, ray tracing is done much more efficiently with voxels than with triangles, so hopefully this will push game engine companies to incorporate voxels sooner into their engines, too.
Re: Pixar's Chris Horne Sheds New Light on Monsters University
#20I was surprised that ray tracing in Pixar was historically a clunky, haphazard process. I always thought of it as this smooth, polished machine like something you would see at an Apple store. Life inside the sausage factory never quite looks like what outsiders would expect.
I'm going to have to look more critically at Pixar movies now, knowing that the old ones didn't have actual calculated light sources.