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Pixar's Chris Horne Sheds New Light on Monsters University

thisanimatedlife.blogspot.com

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Re: Pixar's Chris Horne Sheds New Light on Monsters University

#4
post #2

An article about a new dimension in rendering quality, and they're demonstrating that quality with two images the size of a stamp...WAT?

Larger versions:

http://bluraymedia.ign.com/bluray/image/article/104/1044870/...

http://pixartimes.com/wp-content/uploads/2012/08/Monsters-Un...

Re: Pixar's Chris Horne Sheds New Light on Monsters University

#5
post #2

An article about a new dimension in rendering quality, and they're demonstrating that quality with two images the size of a stamp...WAT?

Since the movie isn't actually out, this is more of a promotional piece. Also the first image is a bit bigger http://pixartimes.com/wp-content/uploads/2012/08/Monsters-Un... but is fairly low-quality and for some reason is scaled down to stamp-size on the page.

Re: Pixar's Chris Horne Sheds New Light on Monsters University

#7

    I was surprised that ray tracing in Pixar
    was historically a clunky, haphazard process.
    I always thought of it as this smooth, polished
    machine like something you would see at an Apple store.
Life inside the sausage factory never quite looks like what outsiders would expect.

Re: Pixar's Chris Horne Sheds New Light on Monsters University

#8
Anybody knows how other companies like universal's animation department (ice age, despicable me, ...) stand technology-wise? From the visuals, i always assumed pixar is setting the standards but now knowing that they just start to use unified raytracing, the gap might not be that big...

Re: Pixar's Chris Horne Sheds New Light on Monsters University

#9
What sort of raytracing are they using?

Are they going all the way to an unbiased global light transport algorithm (like LuxRender) or just using basic raytracing (like PovRay)?

Are they using an existing renderer? If not, are they releasing their own like they did with RenderMan?

Are they rendering with CPUs or with GPUs?

How much time per frame does it take them with how many cores of what sort?

Re: Pixar's Chris Horne Sheds New Light on Monsters University

#10
Actually there's some incorrect information here, Pixar started using ray tracing in films as far back as A Bug's Life. I can't find a picture on line but you can see it in the scene with the glass bottle. That was done by integration with a separate render but since then RenderMan as added support for GI and other ray tracing features.

I'm sure this update is significant, and sounds like a ground up reworking of the engine, perhaps replacing REYES? But it's not at all accurate to say the Pixar is moving to raytracing. Pixar has been in that neighborhood for more then a decade.

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