Earlier quoted context omitted.
Yep, getting TypeError: document.body is null in console in Firefox 21.0
Damn, this should work, we do support Firefox 21 ! It's probably a regression in the demo itself and not the engine. We'll fix it asap, thanks for the tip !
Pearl Boy WebGL Demo
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Re: Pearl Boy WebGL Demo
#62This is the first WebGL demo I've seen on HN (or anywhere else, but I don't exactly go looking for them) that not only works, but works very well, in Chromium on Ubuntu. Granted, I'm on 11.10, so perhaps my browser is a bit out of date... still, though, it's kind of nice to see what all the fuss is about. The game played very smoothly for me.
I'm Chromium 25 on Ubuntu, and I get "Your browser doesn't seem to support HTML5 and WebGL. The best thing to do is upgrade to a modern browser that supports all the awesome things the web has to offer"
Re: Pearl Boy WebGL Demo
#63Earlier quoted context omitted.
Yep, getting TypeError: document.body is null in console in Firefox 21.0
Damn, this should work, we do support Firefox 21 ! It's probably a regression in the demo itself and not the engine. We'll fix it asap, thanks for the tip !
Re: Pearl Boy WebGL Demo
#64I think this is my favorite WebGL demo of all time: http://madebyevan.com/webgl-water/
In case anyone else has this problem: I had to disable AdBlock for it to recognise mouse clicks/movement.
Re: Pearl Boy WebGL Demo
#65Earlier quoted context omitted.
I'm Chromium 25 on Ubuntu, and I get "Your browser doesn't seem to support HTML5 and WebGL. The best thing to do is upgrade to a modern browser that supports all the awesome things the web has to offer"
Some graphics cards won't work. For me, it worked great. Until it crashed my entire browser.
Re: Pearl Boy WebGL Demo
#66Minor feedback, it seemed like the instructions would disappear before I had a chance to read them...maybe just me. Quick enough to figure out though.
Re: Pearl Boy WebGL Demo
#67Earlier quoted context omitted.
Yup, this is a real problem with game input on the Web platform right now. You can't get geographic keycodes, only virtual keycodes. I haven't stumbled on any specification / API proposal to fix this. Anybody know if browser vendors have something in the works?
Until then an option to choose Dvorak for the user and manual remapping of the keys would work for apps that want to support those keyboards.
Re: Pearl Boy WebGL Demo
#68>Your browser doesn't seem to support HTML5 and WebGL. The best thing to do is upgrade to a modern browser that supports all the awesome things the web has to offer. I am on the latest version of Opera which I guess is not a modern browser. Perhaps turning down the condescension a notch and changing that "Upgrade" message to "Best works in Chrome" will be a good move. You're a second class citizen on HN if you use an…
I was pleasantly surprised it worked in Opera for me (I usually get "fuck you, chrome 4ever" banners too). Check opera:config if you have WebGL enabled and opera:gpu if your graphics card drivers aren't blacklisted for being insecure or buggy.
Re: Pearl Boy WebGL Demo
#69On both Firefox and Chrome on Mac OS X (10.6.8), the water itself flickers quite badly, despite a smooth framerate.
What versions? No problems for me. Firefox v24 and Chrome 29.0.1514.0 canary.
Re: Pearl Boy WebGL Demo
#70I really enjoy seeing new WebGL games emerge. This one is very fluid and beautiful.
But it's not a game, out of curiosity, are there any good games written in WebGL(because all I see are demos)?