The Xbox One: Hardware Analysis & Comparison to PlayStation 4
41–50 of 82 posts
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#42Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#43Earlier quoted context omitted.
I don't think it makes sense to compare the Xbox One to Google TV, Google TV is very much a side project for Google which is obvious because they aren't putting much effort behind it. While many people already use their Xbox for streaming Netflix and Hulu, the HDMI passthrough is an extension of that.
I think it makes sense in that the base technology is exactly the same. There is really only so much you can do with HDMI + IR blaster (or for the lucky few with very new TVs and/or set-top boxes) HDMI with CEC. There are tons of edge cases you run into when you don't have full control of the tuning stack. As one example (I can think of dozens easily): Family has a single-tuner old school Scientific Atlanta DVR (stil…
What if this wasn't classified as a corner case? As you said - most MSOs are running either an old Moto or old SA as their standard box. Because headends are either Moto or SA there are actually very few unique STBs in the field. And of those, they are all versions of the same OS that either Moto or SA have been using for a long time.
If MS just threw a bunch of resources at common SA and Moto boxes to enumerate and add special code to handle these cases... could it work? Would it be a better experience? Is it worth it?
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#44So, I have a Linux Desktop PC, with 8GB of RAM, and an AMD A10 processor. I'm running XBMC (or LXDE or Front Row), and running 5 VM's on it under KVM. Cost about $450 when I bought it. price is about $570 now. I've had this setup (with a slightly slower AMD proc) for over 2 years, and I've been running BSNES, Dolphin, PCSX2, Nestopia, and MAME fairly regularly. Today's announcement informed me that I've been enjoying…
>I've been enjoying much of the next-generation gaming experience already. You can't be serious. Although you can very soon be enjoying the next-generation gaming experience, what's exciting to me about this as a PC gamer is that all next gen games will be designed with x86 in mind, which should make porting trivial compared to this generation.
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#45i thought the ps3 was more widely used for streaming?
it's pretty fscking ridiculous that you need to have gold membership AND netflix membership to stream with the xbox.
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#46Took me a while to discover the meat of the article was hidden inside a drop-down navigation system. I honestly nearly bailed thinking, "This is all there is?" What an awful idea. Thank goodness I saw it at the last minute.
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#47Earlier quoted context omitted.
I think it makes sense in that the base technology is exactly the same. There is really only so much you can do with HDMI + IR blaster (or for the lucky few with very new TVs and/or set-top boxes) HDMI with CEC. There are tons of edge cases you run into when you don't have full control of the tuning stack. As one example (I can think of dozens easily): Family has a single-tuner old school Scientific Atlanta DVR (stil…
I agree with you but for discussions sake... What if this wasn't classified as a corner case? As you said - most MSOs are running either an old Moto or old SA as their standard box. Because headends are either Moto or SA there are actually very few unique STBs in the field. And of those, they are all versions of the same OS that either Moto or SA have been using for a long time. If MS just threw a bunch of resources…
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#48Earlier quoted context omitted.
I agree with you but for discussions sake... What if this wasn't classified as a corner case? As you said - most MSOs are running either an old Moto or old SA as their standard box. Because headends are either Moto or SA there are actually very few unique STBs in the field. And of those, they are all versions of the same OS that either Moto or SA have been using for a long time. If MS just threw a bunch of resources…
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Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#49Took me a while to discover the meat of the article was hidden inside a drop-down navigation system. I honestly nearly bailed thinking, "This is all there is?" What an awful idea. Thank goodness I saw it at the last minute.
That's the experienced offered by most hardware review sites - AnandTech, DP Review, Toms Hardware, Extreme Overclocking, etc. Certainly to pump up pageviews, and thus generate more revenue. Having said that, it is still bad design/usability. They could easily fix by keeping the model of separate pages for each topic, but moving the content from the drop down to an index at the bottom of each page, and also use prev/…
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#50My take away: - PS4 and XBox One are going to be similar hardware wise, with the PS4 having an edge in raw power and the XBox One having an edge in "cleverness" (e.g. memory caching) and power consumption (lower). - Microsoft is re-using Hyper-V in a very awesome way(!). - HDMI passthrough is Microsoft's "ace in the hole." - Developers are going to have a great time this generation thanks to how similar the hardware…
Unless, of course, the pass through works when the device is turned off... However, I haven't heard any mention yet that it does (does anyone know if it will support this?).
And plus, if you had any other multimedia devices (e.g. a Blu-ray player), wouldn't you still need to use the other inputs on the television anyways?