Live data from Hacker News

The Xbox One: Hardware Analysis & Comparison to PlayStation 4

anandtech.com

41–50 of 82 posts

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#42
post #40
post #13

Earlier quoted context omitted.

The extra CUs in the PS4 are offset by the ESRAM in the One; I would expect the die size is similar. Sony has more expensive RAM, though.

[deleted]

I was talking about cost, not performance.

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#43

Earlier quoted context omitted.

I don't think it makes sense to compare the Xbox One to Google TV, Google TV is very much a side project for Google which is obvious because they aren't putting much effort behind it. While many people already use their Xbox for streaming Netflix and Hulu, the HDMI passthrough is an extension of that.

I think it makes sense in that the base technology is exactly the same. There is really only so much you can do with HDMI + IR blaster (or for the lucky few with very new TVs and/or set-top boxes) HDMI with CEC. There are tons of edge cases you run into when you don't have full control of the tuning stack. As one example (I can think of dozens easily): Family has a single-tuner old school Scientific Atlanta DVR (stil…

I agree with you but for discussions sake...

What if this wasn't classified as a corner case? As you said - most MSOs are running either an old Moto or old SA as their standard box. Because headends are either Moto or SA there are actually very few unique STBs in the field. And of those, they are all versions of the same OS that either Moto or SA have been using for a long time.

If MS just threw a bunch of resources at common SA and Moto boxes to enumerate and add special code to handle these cases... could it work? Would it be a better experience? Is it worth it?

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#44

So, I have a Linux Desktop PC, with 8GB of RAM, and an AMD A10 processor. I'm running XBMC (or LXDE or Front Row), and running 5 VM's on it under KVM. Cost about $450 when I bought it. price is about $570 now. I've had this setup (with a slightly slower AMD proc) for over 2 years, and I've been running BSNES, Dolphin, PCSX2, Nestopia, and MAME fairly regularly. Today's announcement informed me that I've been enjoying…

>I've been enjoying much of the next-generation gaming experience already. You can't be serious. Although you can very soon be enjoying the next-generation gaming experience, what's exciting to me about this as a PC gamer is that all next gen games will be designed with x86 in mind, which should make porting trivial compared to this generation.

They still don't budget enough time and money towards PC ports even today. I played Metro Last Light recently (released last week) and the secondary weapon selection was basically holding tab and then the menu emulated the mouse like it was an analog stick to select knives, grenades, etc. They are making huge money on the PC platform but still can't be bothered to make a proper UI or binds for an entirely different platform.

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#45
> Combine the fact that TV is important, with the fact that the Xbox 360 has evolved into a Netflix box for many,

i thought the ps3 was more widely used for streaming?

it's pretty fscking ridiculous that you need to have gold membership AND netflix membership to stream with the xbox.

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#46

Took me a while to discover the meat of the article was hidden inside a drop-down navigation system. I honestly nearly bailed thinking, "This is all there is?" What an awful idea. Thank goodness I saw it at the last minute.

Note that a lot of the best info is actually in the user comments anyway. Some of the arguments there are very enlightening, and uncover good points that the article didn't touch (even if you look at all the pages, the article was pretty brief and short on analysis).

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#47
post #43

Earlier quoted context omitted.

I think it makes sense in that the base technology is exactly the same. There is really only so much you can do with HDMI + IR blaster (or for the lucky few with very new TVs and/or set-top boxes) HDMI with CEC. There are tons of edge cases you run into when you don't have full control of the tuning stack. As one example (I can think of dozens easily): Family has a single-tuner old school Scientific Atlanta DVR (stil…

I agree with you but for discussions sake... What if this wasn't classified as a corner case? As you said - most MSOs are running either an old Moto or old SA as their standard box. Because headends are either Moto or SA there are actually very few unique STBs in the field. And of those, they are all versions of the same OS that either Moto or SA have been using for a long time. If MS just threw a bunch of resources…

[deleted]

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#48
post #47
post #43

Earlier quoted context omitted.

I agree with you but for discussions sake... What if this wasn't classified as a corner case? As you said - most MSOs are running either an old Moto or old SA as their standard box. Because headends are either Moto or SA there are actually very few unique STBs in the field. And of those, they are all versions of the same OS that either Moto or SA have been using for a long time. If MS just threw a bunch of resources…

[deleted]

Don't they have to decode the HDCP stream anyway? Just getting basic scaling to work would require access to the raw pixel data, right?

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#49

Took me a while to discover the meat of the article was hidden inside a drop-down navigation system. I honestly nearly bailed thinking, "This is all there is?" What an awful idea. Thank goodness I saw it at the last minute.

That's the experienced offered by most hardware review sites - AnandTech, DP Review, Toms Hardware, Extreme Overclocking, etc. Certainly to pump up pageviews, and thus generate more revenue. Having said that, it is still bad design/usability. They could easily fix by keeping the model of separate pages for each topic, but moving the content from the drop down to an index at the bottom of each page, and also use prev/…

Well, I feel like most of these hardware sites have pretty meaty pages so it's not terrible that they split up their articles, as otherwise they'd be very long pages. Especially Anandtech, some of their reviews are 15-20 pages long - I wouldn't want to read that in one go. Though sometimes I just stick their articles in Pocket and read it that way on my phone, so maybe I'm just rationalizing a practice that I've just grown accustomed to over the years.

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#50

My take away: - PS4 and XBox One are going to be similar hardware wise, with the PS4 having an edge in raw power and the XBox One having an edge in "cleverness" (e.g. memory caching) and power consumption (lower). - Microsoft is re-using Hyper-V in a very awesome way(!). - HDMI passthrough is Microsoft's "ace in the hole." - Developers are going to have a great time this generation thanks to how similar the hardware…

I don't know if I would consider HDMI passthrough as an ace in the hole... I mean I get how it would be cool to be able to overlay your cable box output on the screen, but this also implies that you would have to have your Xbox on every time you wanted to watch television.

Unless, of course, the pass through works when the device is turned off... However, I haven't heard any mention yet that it does (does anyone know if it will support this?).

And plus, if you had any other multimedia devices (e.g. a Blu-ray player), wouldn't you still need to use the other inputs on the television anyways?

Post reply on HN